Home
last modified time | relevance | path

Searched defs:id (Results 1 – 25 of 35) sorted by relevance

12

/NW4C-2.0.3/sources/libraries/dev/
Ddev_CallbackChain.cpp135 CallbackChain::Invoke(GLint id) in Invoke()
150 CallbackChain::CommandListCallback(GLint id) in CommandListCallback()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate()
143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
Ddemo_CommandListSwapper.cpp196 GLuint id = RegisterCallback(); in AddGpuProfilingStartPoint() local
283 CommandListSwapper::SetGpuProfilingTick(GLint id) in SetGpuProfilingTick()
304 CommandListSwapper::CommandListCallback(GLint id) in CommandListCallback()
Ddemo_GraphicsSystem.cpp79 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_FrameHeap.cpp42 SoundArchive::ItemId id = in GetWaveArchiveId() local
456 SoundArchive::ItemId id = in Dump() local
472 SoundArchive::ItemId id = in Dump() local
489 SoundArchive::ItemId id = in Dump() local
Dsnd_RomSoundArchive.cpp534 u32 id = GetSoundIdFromIndex( i ); in LoadLabelStringData() local
540 u32 id = GetBankIdFromIndex( i ); in LoadLabelStringData() local
546 u32 id = GetPlayerIdFromIndex( i ); in LoadLabelStringData() local
552 u32 id = GetSoundGroupIdFromIndex( i ); in LoadLabelStringData() local
558 u32 id = GetGroupIdFromIndex( i ); in LoadLabelStringData() local
564 u32 id = GetWaveArchiveIdFromIndex( i ); in LoadLabelStringData() local
Dsnd_TaskManager.cpp215 void TaskManager::CancelTaskById( u32 id ) in CancelTaskById()
276 void TaskManager::RemoveTaskById( u32 id ) in RemoveTaskById()
Dsnd_SoundArchiveLoader.cpp224 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData() local
779 for ( u32 id = info.startId; id <= info.endId; id++ ) in PostProcessForLoadedGroupFile() local
1020 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local
1029 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local
1192 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in IsDataLoaded() local
1422 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local
1431 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local
Dsnd_SoundArchiveFileReader.cpp291 SoundArchive::FileId id, SoundArchive::FileInfo* info, int index ) const in ReadFileInfo()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPerf.cpp150 SmGpuPerf::Invoke(GLint id) in Invoke()
172 SmGpuPerf::Callback(GLint id) in Callback()
DSmRenderSystem.cpp70 void* smAllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in smAllocateGraphicsMemory()
78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h120 void SetLayerId( u8 id ) in SetLayerId()
DSmParticle.h101 void SetLayerId( u8 id ) in SetLayerId()
DSmMessage.h93 void SetTarget( SmMessage* target, uint id ) in SetTarget()
/NW4C-2.0.3/include/nw/snd/
Dsnd_Task.h49 void SetId( u32 id ) { m_Id = id; } in SetId()
Dsnd_SoundHandle.h605 void SetId( u32 id ) in SetId()
Dsnd_WaveSoundHandle.h536 void SetId( u32 id ) in SetId()
Dsnd_Util.h386 static NW_INLINE ItemType GetItemType( u32 id ) in GetItemType()
393 static NW_INLINE u32 GetItemIndex( u32 id ) in GetItemIndex()
400 static NW_INLINE u32 GetMaskedItemId( u32 id, internal::ItemType type ) in GetMaskedItemId()
Dsnd_StreamSoundHandle.h634 void SetId( u32 id ) in SetId()
Dsnd_SequenceSoundHandle.h986 void SetId( u32 id ) in SetId()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleAnimationOption.cpp60 u32 id, in EvaluateAnimationFrame()
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp349 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnDrawUpLCD() local
410 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnUpdatePad() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp112 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp120 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp122 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()

12