| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 135 CallbackChain::Invoke(GLint id) in Invoke() 150 CallbackChain::CommandListCallback(GLint id) in CommandListCallback()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() 143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
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| D | demo_CommandListSwapper.cpp | 196 GLuint id = RegisterCallback(); in AddGpuProfilingStartPoint() local 283 CommandListSwapper::SetGpuProfilingTick(GLint id) in SetGpuProfilingTick() 304 CommandListSwapper::CommandListCallback(GLint id) in CommandListCallback()
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| D | demo_GraphicsSystem.cpp | 79 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() 99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_FrameHeap.cpp | 42 SoundArchive::ItemId id = in GetWaveArchiveId() local 456 SoundArchive::ItemId id = in Dump() local 472 SoundArchive::ItemId id = in Dump() local 489 SoundArchive::ItemId id = in Dump() local
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| D | snd_RomSoundArchive.cpp | 534 u32 id = GetSoundIdFromIndex( i ); in LoadLabelStringData() local 540 u32 id = GetBankIdFromIndex( i ); in LoadLabelStringData() local 546 u32 id = GetPlayerIdFromIndex( i ); in LoadLabelStringData() local 552 u32 id = GetSoundGroupIdFromIndex( i ); in LoadLabelStringData() local 558 u32 id = GetGroupIdFromIndex( i ); in LoadLabelStringData() local 564 u32 id = GetWaveArchiveIdFromIndex( i ); in LoadLabelStringData() local
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| D | snd_TaskManager.cpp | 215 void TaskManager::CancelTaskById( u32 id ) in CancelTaskById() 276 void TaskManager::RemoveTaskById( u32 id ) in RemoveTaskById()
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| D | snd_SoundArchiveLoader.cpp | 224 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData() local 779 for ( u32 id = info.startId; id <= info.endId; id++ ) in PostProcessForLoadedGroupFile() local 1020 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local 1029 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local 1192 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in IsDataLoaded() local 1422 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local 1431 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local
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| D | snd_SoundArchiveFileReader.cpp | 291 SoundArchive::FileId id, SoundArchive::FileInfo* info, int index ) const in ReadFileInfo()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmPerf.cpp | 150 SmGpuPerf::Invoke(GLint id) in Invoke() 172 SmGpuPerf::Callback(GLint id) in Callback()
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| D | SmRenderSystem.cpp | 70 void* smAllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in smAllocateGraphicsMemory() 78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmModel.h | 120 void SetLayerId( u8 id ) in SetLayerId()
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| D | SmParticle.h | 101 void SetLayerId( u8 id ) in SetLayerId()
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| D | SmMessage.h | 93 void SetTarget( SmMessage* target, uint id ) in SetTarget()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Task.h | 49 void SetId( u32 id ) { m_Id = id; } in SetId()
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| D | snd_SoundHandle.h | 605 void SetId( u32 id ) in SetId()
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| D | snd_WaveSoundHandle.h | 536 void SetId( u32 id ) in SetId()
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| D | snd_Util.h | 386 static NW_INLINE ItemType GetItemType( u32 id ) in GetItemType() 393 static NW_INLINE u32 GetItemIndex( u32 id ) in GetItemIndex() 400 static NW_INLINE u32 GetMaskedItemId( u32 id, internal::ItemType type ) in GetMaskedItemId()
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| D | snd_StreamSoundHandle.h | 634 void SetId( u32 id ) in SetId()
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| D | snd_SequenceSoundHandle.h | 986 void SetId( u32 id ) in SetId()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleAnimationOption.cpp | 60 u32 id, in EvaluateAnimationFrame()
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| /NW4C-2.0.3/demos/snd/hioSoundArchive/sources/ |
| D | main.cpp | 349 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnDrawUpLCD() local 410 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnUpdatePad() local
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 112 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() 123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 120 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 122 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() 133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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