Home
last modified time | relevance | path

Searched defs:id (Results 1 – 25 of 35) sorted by relevance

12

/NW4C-1.2.23/sources/libraries/dev/
Ddev_CallbackChain.cpp133 CallbackChain::Invoke(GLint id) in Invoke()
148 CallbackChain::CommandListCallback(GLint id) in CommandListCallback()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate()
141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
Ddemo_CommandListSwapper.cpp180 GLuint id = RegisterCallback(); in AddGpuProfilingStartPoint() local
267 CommandListSwapper::SetGpuProfilingTick(GLint id) in SetGpuProfilingTick()
288 CommandListSwapper::CommandListCallback(GLint id) in CommandListCallback()
Ddemo_GraphicsSystem.cpp77 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
97 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_FrameHeap.cpp40 SoundArchive::ItemId id = in GetWaveArchiveId() local
433 SoundArchive::ItemId id = in Dump() local
449 SoundArchive::ItemId id = in Dump() local
466 SoundArchive::ItemId id = in Dump() local
Dsnd_RomSoundArchive.cpp532 u32 id = GetSoundIdFromIndex( i ); in LoadLabelStringData() local
538 u32 id = GetBankIdFromIndex( i ); in LoadLabelStringData() local
544 u32 id = GetPlayerIdFromIndex( i ); in LoadLabelStringData() local
550 u32 id = GetSoundGroupIdFromIndex( i ); in LoadLabelStringData() local
556 u32 id = GetGroupIdFromIndex( i ); in LoadLabelStringData() local
562 u32 id = GetWaveArchiveIdFromIndex( i ); in LoadLabelStringData() local
Dsnd_TaskManager.cpp214 void TaskManager::CancelTaskById( u32 id ) in CancelTaskById()
275 void TaskManager::RemoveTaskById( u32 id ) in RemoveTaskById()
Dsnd_SoundDataManager.cpp218 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData() local
753 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local
762 for ( u32 id = info.startId; id <= info.endId; id++ ) in LoadSoundGroup() local
948 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in IsDataLoaded() local
1168 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local
1177 for ( u32 id = info.startId; id <= info.endId; id++ ) in IsSoundGroupDataLoaded() local
Dsnd_SoundArchiveFileReader.cpp289 SoundArchive::FileId id, SoundArchive::FileInfo* info, int index ) const in ReadFileInfo()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPerf.cpp148 SmGpuPerf::Invoke(GLint id) in Invoke()
170 SmGpuPerf::Callback(GLint id) in Callback()
DSmRenderSystem.cpp68 void* smAllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in smAllocateGraphicsMemory()
76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmModel.h118 void SetLayerId( u8 id ) in SetLayerId()
DSmParticle.h99 void SetLayerId( u8 id ) in SetLayerId()
DSmMessage.h90 void SetTarget( SmMessage* target, uint id ) in SetTarget()
/NW4C-1.2.23/include/nw/snd/
Dsnd_Task.h47 void SetId( u32 id ) { m_Id = id; } in SetId()
Dsnd_SoundHandle.h585 void SetId( u32 id ) in SetId()
Dsnd_WaveSoundHandle.h523 void SetId( u32 id ) in SetId()
Dsnd_Util.h364 static NW_INLINE ItemType GetItemType( u32 id ) in GetItemType()
371 static NW_INLINE u32 GetItemIndex( u32 id ) in GetItemIndex()
378 static NW_INLINE u32 GetMaskedItemId( u32 id, internal::ItemType type ) in GetMaskedItemId()
Dsnd_StreamSoundHandle.h616 void SetId( u32 id ) in SetId()
Dsnd_SequenceSoundHandle.h970 void SetId( u32 id ) in SetId()
/NW4C-1.2.23/tools/DebuggerLauncher/
DCLOADRUNCTR.H9 DWORD id; member
36 DWORD id; /* �f�o�b�K�\�t�g�E�F�A���ڑ����Ă���PARTNER��ID */ member
41 DWORD id; /* �f�o�b�K�\�t�g�E�F�A���ڑ����Ă���PARTNER��ID */ member
155 int Id2SerialNo(DWORD id, char* pSerial) in Id2SerialNo()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleAnimationOption.cpp58 u32 id, in EvaluateAnimationFrame()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp110 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp118 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp120 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory()
131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()

12