| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 44 for ( int i = 0; i < lutSetsNum; ++i ) in Setup() local 50 for ( int i = 0; i < lightNum; ++i ) in Setup() local 56 for ( int i = 0; i < fogNum; ++i ) in Setup() local 62 for ( int i = 0; i < shaderNum; ++i ) in Setup() local 68 for ( int i = 0; i < textureNum; ++i ) in Setup() local 74 for ( int i = 0; i < skeletalAnimNum; ++i ) in Setup() local 80 for ( int i = 0; i < materialAnimNum; ++i ) in Setup() local 86 for ( int i = 0; i < visibilityAnimNum; ++i ) in Setup() local 92 for ( int i = 0; i < cameraAnimNum; ++i ) in Setup() local 98 for ( int i = 0; i < lightAnimNum; ++i ) in Setup() local [all …]
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| D | gfx_ResModel.cpp | 45 for ( int i = 0; i < shapeNum; ++i ) in Setup() local 54 for ( int i = 0; i < materialNum; ++i ) in Setup() local 68 for ( int i = 0; i < meshNum; ++ i ) in Setup() local 87 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local 96 for ( int i = 0; i < materialNum; ++i ) in Cleanup() local 102 for ( int i = 0; i < meshNum; ++ i ) in Cleanup() local
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| D | gfx_ResShape.cpp | 177 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Setup() local 201 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Setup() local 265 for ( uint i = 0; i < streamNum; ++i ) in Setup() local 349 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Cleanup() local 363 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Cleanup() local 404 for ( uint i = 0; i < streamNum; ++i ) in Cleanup() local 429 for (int i = 0 ; i < attributesCount ; ++i) in GetVertexCount() local
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| D | gfx_ResShader.cpp | 154 for (int i = 0; i < resBinaryShader.GetShaderKindsCount(); i++) in ResBinaryShader_Setup() local 191 for (int i = 0; i < resBinaryShader.GetDescriptionsCount(); i++) in ResBinaryShader_Setup() local 262 for (int i = 0; i < resBinaryShader.GetShaderObjectsCount(); i++) in Cleanup() local 302 for (int i = 0; i < symbolsCount; ++i) in Setup() local 374 for (int i = 0; i < symbolsCount; ++i) in Cleanup() local 488 for (int i = 0; i < this->GetAttributeSymbolsCount(); ++i) in AttachProgram() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmParticle.cpp | 31 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local 68 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local 74 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local 86 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local 103 for (int i=0; i<m_ParticleModelInstArray.size(); i++) in SetAnimationFrame() local 127 for ( int i = 0; i < m_ParticleModelInstArray.size(); i++ ) in SetVisibleZone() local
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| D | demo.cpp | 386 for ( u32 i = 0; i < parser->GetCmdNum(); i ++ ) in InitializeScene() local 581 for ( s32 i = 0; i < m_AudienceArray.size(); i++ ) in Exec() local 587 for ( s32 i = 0; i < m_AddPierrotArray.size(); i++ ) in Exec() local 593 for ( s32 i = 0; i < m_AddRobotArray.size(); i++ ) in Exec() local 617 for ( s32 i = 0; i < m_AudienceArray.size(); i++ ) in Reset() local 701 for ( int i = 0; i < m_AddPierrotArray.size(); i++ ) in ReceveMessage() local 723 for ( int i = 0; i < m_AddRobotArray.size(); i++ ) in ReceveMessage() local 745 for ( int i = 0; i < m_AudienceArray.size(); i++ ) in ReceveMessage() local
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| D | LytCtrl.cpp | 93 for (int i = 0; in LytCtrl() local 120 uint i = 0; in ~LytCtrl() local 179 for ( uint i = 0; i < lytResFile.clan.size(); i++ ) in CreateSmLayoutResource() local 233 for ( uint i = 0; i < m_SmLytInstanceArray.size(); i++ ) in Render() local
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| D | SmSceneCtrl.cpp | 234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog() local 245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() local 256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog() local 267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 165 for (u32 i = 0; i < emitterNum; ++i) in SetStepFrame() local 173 for (u32 i = 0; i < modelNum; ++i) in SetStepFrame() local 186 for (u32 i = 0; i < emitterNum; ++i) in SetFrame() local 194 for (u32 i = 0; i < modelNum; ++i) in SetFrame() local 210 for (u32 i = 0; i < this->GetParticleModelSize(); ++i) in AddTimes() local 215 for (u32 i = 0; i < this->GetParticleEmitterSize(); ++i) in AddTimes() local 221 for (u32 i = 0; i < this->GetParticleModelSize(); ++i) in AddTimes() local 238 for (u32 i = 0; i < emitterNum; ++i) in Reset() local 246 for (u32 i = 0; i < modelNum; ++i) in Reset() local 262 for (u32 i = 0; i < emitterNum; ++i) in SetEmissionRatio() local [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() local 79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() local 105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() local 116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() local 128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode() local
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| D | gfx_ParticleModel.cpp | 78 for (int i = 0; i < setCount; ++i) in GetMemorySizeInternal() local 113 for (int i = 0; i < setCount; ++i) in GetDeviceMemorySizeInternal() local 168 for (int i = 0; i < setCount; ++i) in Create() local 214 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() local 280 for (int i = 0; i < m_ParticleSets.size(); ++i) in Initialize() local 297 for (int i = 0; i < m_ParticleShapes.size(); ++i) in Initialize() local
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| D | gfx_ParticleCollection.cpp | 135 for (int i = 0; i < PARTICLEUSAGE_COUNT; ++i) in GetMemorySizeInternal() local 374 for (int i = 0; i < PARTICLEUSAGE_COUNT; ++i) in Create() local 577 for (int i = 0; i < 2; ++i) in Create() local 594 for (int i = 0; i < 2; ++i) in Create() local 612 for (int i = 0; i < 2; ++i) in Create() local 849 for (int i = 0; i < PARTICLEUSAGE_COUNT; ++i) in ParticleCollection() local 871 for (int i = 0; i < PARTICLEUSAGE_COUNT; ++i) in ~ParticleCollection() local 905 for (int i = capacity - 1; i >= 0; --i) in Clear() local 936 for (int i = 0; i < PARTICLEUSAGE_COUNT; ++i) in SetParameter() local 949 for (int i = 0; i < this->m_ParticleShape->GetVertexAttributesCount(); ++i) in SetParameter() local
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_RomSoundArchive.cpp | 87 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 286 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 362 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 372 for ( u32 i = 0; i < m_ArchiveReader.GetPlayerCount(); i++ ) in LoadHeader() local 383 for ( u32 i = 0; i < m_ArchiveReader.GetSoundGroupCount(); i++ ) in LoadHeader() local 399 for ( u32 i = 0; i < m_ArchiveReader.GetGroupCount(); i++ ) in LoadHeader() local 409 for ( u32 i = 0; i < m_ArchiveReader.GetWaveArchiveCount(); i++ ) in LoadHeader() local 419 for ( u32 i = 0; i < m_ArchiveReader.GetFileCount(); i++ ) in LoadHeader() local 516 for ( int i = 0; i < count; i++ ) in LoadLabelStringData() local 532 for ( u32 i = 0; i < GetSoundCount(); i++ ) in LoadLabelStringData() local [all …]
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| D | snd_PlayerHeapDataManager.cpp | 46 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in Initialize() local 81 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in InvalidateData() local 92 for ( int i = 0; i< FILE_ADDRESS_COUNT; i++ ) in SetFileAddressToTable() local 103 for ( int i = 0; i< FILE_ADDRESS_COUNT; i++ ) in SetFileAddressToTable() local 120 for ( int i = 0; i< FILE_ADDRESS_COUNT; i++ ) in GetFileAddressFromTable() local
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| D | snd_AnimSoundImpl.cpp | 87 for ( int i = 0; i < m_EventPlayerCount; i++ ) in Finalize() local 104 for ( u32 i = 0; i < eventCount; i++ ) // TODO: Foreach 的なメソッドに置き換えたい in ConvertSoundId() local 146 for ( int i = 0; i < m_EventPlayerCount; i++ ) in UpdateFrame() local 267 for ( u32 i = 0; i < eventCount; i++ ) in UpdateOneFrame() local 655 int i; in StartEvent() local 686 int i; in HoldEvent() local 735 for ( int i=0; i<m_EventPlayerCount; i++ ) in StopEvent() local 743 for ( int i = 0; i < m_EventPlayerCount; i++ ) in StopAllSound() local
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| D | snd_MidiSequencePlayer.cpp | 44 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in MidiSequencePlayer() local 456 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in NoteOffAll() local 467 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in StopAllSound() local 494 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in Reset() local 512 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in FindFreeNoteInfo() local 522 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in FindNoteInfo() local 535 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in FindNoteInfo() local 547 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in ChannelCallback() local
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| D | snd_HioSoundArchive.cpp | 62 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 173 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 249 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 259 for ( u32 i = 0; i < m_ArchiveReader.GetPlayerCount(); i++ ) in LoadHeader() local 270 for ( u32 i = 0; i < m_ArchiveReader.GetSoundGroupCount(); i++ ) in LoadHeader() local 286 for ( u32 i = 0; i < m_ArchiveReader.GetGroupCount(); i++ ) in LoadHeader() local 296 for ( u32 i = 0; i < m_ArchiveReader.GetWaveArchiveCount(); i++ ) in LoadHeader() local 306 for ( u32 i = 0; i < m_ArchiveReader.GetFileCount(); i++ ) in LoadHeader() local
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| D | snd_SoundActor.cpp | 69 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Initialize() local 82 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Finalize() local 104 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in StopAllSound() local 122 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in PauseAllSound() local
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmParticle.h | 74 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible() local 103 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId() local 122 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) variable
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Animation.cpp | 198 for (int i = 0; i < pAnimInfo->num; ++i) in AnimatePaneSRT() local 218 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVisibility() local 238 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVertexColor() local 261 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateMaterialColor() local 283 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateTextureSRT() local 445 for (int i = 0; i < pRes->fileNum; ++i) in SetResource() local 475 for (u16 i = 0; i < pRes->animContNum; ++i) in Bind() local 521 for (u16 i = 0; i < pRes->animContNum; ++i) in Bind() local 552 for (int i = 0; i < pAnimCont->num; ++i) in Animate() local 588 for (int i = 0; i < pAnimCont->num; ++i) in Animate() local [all …]
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| D | lyt_GraphicsResource.cpp | 163 size_t i = 0; in StrCopy() local 232 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 241 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 403 for (int i = 0; i < this->UNIFORM_MAX; ++i) in FinishSetup() local
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| D | lyt_Material.cpp | 46 for (u32 i = 0; i < num; ++i) in InitTexSRT() local 171 for (int i = 0; i < MatColorMax; ++i) in Material() local 242 for (int i = 0; i < texSRTNum; ++i) in Material() local 252 for (unsigned int i = 0; i < m_MemNum.texCoordGen; ++i) in Material() local 261 for (int i = 0; i < tevStageNum; ++i) in Material() local 478 for (u32 i = m_MemNum.texMap; i < num; ++i) in SetTexMapNum() local 498 for (u32 i = m_MemNum.texSRT; i < num; ++i) in SetTexSRTNum() local 518 for (u32 i = m_MemNum.texCoordGen; i < num; ++i) in SetTexCoordGenNum() local 538 for (u32 i = m_MemNum.tevStage; i < num; ++i) in SetTevStageNum() local 627 u32 i = 0; in SetupGraphics() local [all …]
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 223 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataSize() local 247 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataImpl() local 778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut() local 834 for (int i = 0; i < shaderCount; ++i) in ForeachUnresolvedReferenceShader() local 912 for (int i = 0 ; i < modelsCount ; ++i ) in IsValidRevision() local 921 for (int i = 0 ; i < texturesCount ; ++i ) in IsValidRevision() local 930 for (int i = 0 ; i < lutSetsCount ; ++i ) in IsValidRevision() local 939 for (int i = 0 ; i < shadersCount ; ++i ) in IsValidRevision() local 948 for (int i = 0 ; i < camerasCount ; ++i ) in IsValidRevision() local 957 for (int i = 0 ; i < lightsCount ; ++i ) in IsValidRevision() local [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 358 for (s32 i = 0; i < DEMO_FIRE_DRAW_NUM; ++i) in InitializeParticleNodeCombinationDemo() local 374 for (s32 i = 0; i < s_PaticleHandle1M5E->GetParticleEmitterSize(); ++i) in InitializeParticleNodeCombinationDemo() local 408 for (u32 i = 0; i < DEMO_FIRE_DRAW_NUM; ++i) in UpdateParticleNodeCombinationDemo() local 446 for (u32 i = 0; i < DEMO_FIRE_DRAW_NUM; ++i) in UpdateParticleNodeCombinationDemo() local 472 for (s32 i = 0; i < DEMO_FIRE_DRAW_NUM; ++i) in UpdateParticleNodeCombinationDemo() local
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 49 for (int i = 0; i < texturesCount; ++i) in CloneTextureAnimMember() local 148 for (int i = 0; i < memberCount; ++i) in CloneTextureAnim() local 186 for (int i = 0; i < anim.GetMemberAnimSetCount(); ++i) in DestroyClonedTextureAnim() local
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