Searched defs:g (Results 1 – 7 of 7) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 58 u32 g = ((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10; in MultU32Color() local 79 …u32 g = (((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10) + ((add >> 8) & MASK… in MultAddU32Color() local 203 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight() local 249 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight() local
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Color.h | 549 u8 g; //!< カラーの G 要素です。 0 ~ 255 の範囲で値を保持します。 member 1098 f32 g; //!< カラーの G 要素です。 member 1112 nw::ut::ResF32 g; member
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTextureMapper.h | 318 void SetBorderColor( f32 r, f32 g, f32 b ) in SetBorderColor() 337 void SetBorderColor( f32 r, f32 g, f32 b, f32 a ) in SetBorderColor()
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| D | gfx_ResMaterial.h | 263 void SetAmbient( f32 r, f32 g, f32 b ) in SetAmbient() 619 void SetBlendColor( f32 r, f32 g, f32 b ) in SetBlendColor() 636 void SetBlendColor( f32 r, f32 g, f32 b, f32 a ) in SetBlendColor()
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| D | gfx_ResFragmentShader.h | 1206 void SetBufferColor( f32 r, f32 g, f32 b ) in SetBufferColor() 1218 void SetBufferColor( f32 r, f32 g, f32 b, f32 a ) in SetBufferColor()
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 1008 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor() 1026 DirectPrint::SetBackgroundColor(u8 r, u8 g, u8 b) in SetBackgroundColor()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Resources.h | 745 ut::ResU8 g; member
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