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Searched defs:g (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h55 u8 g = (((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8; in MultU32Color() local
75 …u8 g = ut::Clamp<u32>(((((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8) + ((add >> 8) & MASK), 0,… in MultAddU32Color() local
199 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight() local
245 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight() local
/NW4C-1.2.23/include/nw/ut/
Dut_Color.h547 u8 g; //!< カラーの G 要素です。 0 ~ 255 の範囲で値を保持します。 member
1096 f32 g; //!< カラーの G 要素です。 member
1110 nw::ut::ResF32 g; member
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h264 void SetBorderColor( f32 r, f32 g, f32 b ) in SetBorderColor()
283 void SetBorderColor( f32 r, f32 g, f32 b, f32 a ) in SetBorderColor()
Dgfx_ResMaterial.h257 void SetAmbient( f32 r, f32 g, f32 b ) in SetAmbient()
593 void SetBlendColor( f32 r, f32 g, f32 b ) in SetBlendColor()
610 void SetBlendColor( f32 r, f32 g, f32 b, f32 a ) in SetBlendColor()
Dgfx_ResFragmentShader.h1136 void SetBufferColor( f32 r, f32 g, f32 b ) in SetBufferColor()
1148 void SetBufferColor( f32 r, f32 g, f32 b, f32 a ) in SetBufferColor()
/NW4C-1.2.23/sources/libraries/dev/
Ddev_DirectPrint.cpp984 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Resources.h741 ut::ResU8 g; member