Searched defs:g (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 55 u8 g = (((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8; in MultU32Color() local 75 …u8 g = ut::Clamp<u32>(((((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8) + ((add >> 8) & MASK), 0,… in MultAddU32Color() local 199 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight() local 245 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight() local
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Color.h | 547 u8 g; //!< カラーの G 要素です。 0 ~ 255 の範囲で値を保持します。 member 1096 f32 g; //!< カラーの G 要素です。 member 1110 nw::ut::ResF32 g; member
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResTextureMapper.h | 264 void SetBorderColor( f32 r, f32 g, f32 b ) in SetBorderColor() 283 void SetBorderColor( f32 r, f32 g, f32 b, f32 a ) in SetBorderColor()
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| D | gfx_ResMaterial.h | 257 void SetAmbient( f32 r, f32 g, f32 b ) in SetAmbient() 593 void SetBlendColor( f32 r, f32 g, f32 b ) in SetBlendColor() 610 void SetBlendColor( f32 r, f32 g, f32 b, f32 a ) in SetBlendColor()
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| D | gfx_ResFragmentShader.h | 1136 void SetBufferColor( f32 r, f32 g, f32 b ) in SetBufferColor() 1148 void SetBufferColor( f32 r, f32 g, f32 b, f32 a ) in SetBufferColor()
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 984 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor()
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Resources.h | 741 ut::ResU8 g; member
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