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Searched defs:frame (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp47 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame()
63 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame()
71 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
91 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame()
109 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame()
117 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
139 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame()
147 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
170 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame()
187 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame()
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Danim_ResAnim.cpp283 float frame, in EvaluateResult()
406 float frame, in EvaluateResultForType()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimFrameController.h41 AnimFrame(f32 frame) { ResetFrame(frame); } in AnimFrame()
48 AnimFrame(f32 frame, f32 lastFrame) { Set(frame, lastFrame); } in AnimFrame()
72 void SetFrame(f32 frame) in SetFrame()
102 void Set(f32 frame, f32 lastFrame) in Set()
112 void ResetFrame(f32 frame) in ResetFrame()
227 void SetFrame(f32 frame) in SetFrame()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Animation.cpp68 f32 frame, in GetStepCurveValue()
121 f32 frame, in GetHermiteCurveValue()
193 f32 frame in AnimatePaneSRT()
213 f32 frame in AnimateVisibility()
233 f32 frame in AnimateVertexColor()
256 f32 frame in AnimateMaterialColor()
278 f32 frame in AnimateTextureSRT()
301 f32 frame, in AnimateTexturePattern()
Dlyt_Window.cpp229 WindowFrame frame, in SetupFrameTransform()
650 const Frame& frame, in DrawFrame()
710 const Frame& frame = frames[i]; in DrawFrame4() local
773 const Frame& frame = frames[i]; in DrawFrame8() local
1004 const Frame& frame = m_Frames[ WINDOWFRAME_LT ]; in MakeUniformDataSelf() local
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Animation.h105 void SetFrame(f32 frame) in SetFrame()
Dlyt_Resources.h1555 ut::ResF32 frame; member
1575 ut::ResF32 frame; member
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h848 float frame) const in EvaluateResult()
897 float frame) const in EvaluateResult()
945 float frame) const in EvaluateResult()
1167 void EvaluateTranslate( math::MTX34* result, bit32* flags, f32 frame ) const in EvaluateTranslate()
1203 void EvaluateTransform( math::MTX34* result, f32 frame ) const in EvaluateTransform()
/NW4C-1.3.3/sources/libraries/dev/
Ddev_Profile.cpp208 float frame = 10.0f / 60.0f; in DumpReports() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Ddemo.cpp561 Demo::Exec( f32 frame ) in Exec()
/NW4C-1.3.3/demos/lyt/animShare/sources/
Dmain.cpp265 f32 frame in SetAnimationFrame()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp448 float frame, in EvaluateMemberAnim()
586 float frame, in EvaluateMemberBakedAnim()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h181 void SetFrame(f32 frame) in SetFrame()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h994 void SetFrame(float frame) in SetFrame()
1004 void ResetFrame(f32 frame) in ResetFrame()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Voice.cpp113 u32 FrameToNibbleAddress( u32 frame ) in FrameToNibbleAddress()