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Searched defs:far (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Viewport.h59 float far ) in Viewport()
72 float far ) in Viewport()
85 float far) in Viewport()
114 void SetDepthRange(f32 near, f32 far) in SetDepthRange()
Dgfx_GraphicsDevice.h144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp100 float far = this->m_Resource.GetFar(); in Update() local
Dgfx_FrustumProjectionUpdater.cpp102 float far = m_Resource.GetFar(); in Update() local
Dgfx_OrthoProjectionUpdater.cpp106 float far = m_Resource.GetFar(); in Update() local
Dgfx_MaterialState.cpp411 f32 far = camera->GetFar(); in ActivateTextureCoordinators() local
Dgfx_Fog.cpp263 f32 far = resProjectionUpdater.GetFar(); in Update() local
Dgfx_RenderContext.cpp187 const float far = 1.0f; in SetRenderTarget() local
Dgfx_Camera.cpp1059 Camera::SetFar(f32 far) in SetFar()
/NW4C-1.3.3/include/nw/font/
Dfont_RectDrawerCommand.h169 wScale, near, far, units, cbSz ) \ argument
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp370 f32 far; in SetCameraAspectRatio() local