Searched defs:face (Results 1 – 6 of 6) sorted by relevance
69 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer() local
615 ResPixelBasedImage GetImage( CubeFace face ) in GetImage()629 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage()643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()
769 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator() local
260 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup() local387 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup() local
751 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_() local829 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in SetupTextureMapperCommand() local
289 GetCubeTextureAddress(u32 texId, int face) in GetCubeTextureAddress()