Searched defs:emitter (Results 1 – 10 of 10) sorted by relevance
167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local188 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local240 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local264 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local312 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local332 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsInfinity() local392 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Emission() local416 void RegisterParticleEmitter( nw::gfx::ParticleEmitter* emitter ) in RegisterParticleEmitter()685 nw::gfx::ParticleEmitter* emitter = in ResetParticle() local
81 ParticleEmitter* emitter = *i++; in SetStepFrame() local118 ParticleEmitter* emitter = *i++; in UpdateNode() local
92 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local158 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local
263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local338 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle() local
469 nw::gfx::ParticleEmitter* emitter = s_PaticleHandle1M1E->GetParticleEmitter(0); in UpdateParticleNodeCombinationDemo() local
183 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
375 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo() local
189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
191 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
400 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local