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Searched defs:direction (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame()
263 void AnimSoundImpl::UpdateOneFrame( s32 current, PlayDirection direction ) in UpdateOneFrame()
296 PlayDirection direction in UpdateTrigger()
397 PlayDirection direction in UpdateRange()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp587 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
650 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
720 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp580 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight() local
635 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() local
704 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() local
Dgfx_ParticleSet.cpp1130 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles() local
1160 nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles() local
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp161 const nw::math::VEC3 direction( in CalcListenerMatrix() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h382 const math::VEC3 &direction) const in CalcInheritingDiretion()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp264 DirectPrint::Direction direction, in Erase()
293 DirectPrint::Direction direction, in DrawString()
322 DirectPrint::Direction direction) in InitializeContext()
1038 DirectPrint::SetDirection(Direction direction) in SetDirection()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp509 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp752 math::VEC2 direction = pt1 - pt2; in BuildLine() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp949 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp883 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene() local