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Searched defs:direction (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp585 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
648 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
718 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp578 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight() local
633 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() local
702 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() local
Dgfx_ParticleSet.cpp1116 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles() local
1146 nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles() local
/NW4C-1.3.3/demos/snd/sound3d/sources/
DSound3dApp.cpp159 const nw::math::VEC3 direction( in CalcListenerMatrix() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_TransformNode.h380 const math::VEC3 &direction) const in CalcInheritingDiretion()
/NW4C-1.3.3/sources/libraries/dev/
Ddev_DirectPrint.cpp256 DirectPrint::Direction direction, in Erase()
284 DirectPrint::Direction direction, in DrawString()
312 DirectPrint::Direction direction) in InitializeContext()
996 DirectPrint::SetDirection(Direction direction) in SetDirection()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp507 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp750 math::VEC2 direction = pt1 - pt2; in BuildLine() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp947 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp881 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene() local