| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 454 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader() 483 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument 663 NWSetUniform4fv(u32 index, int count, const f32* data) in NWSetUniform4fv() 803 NWSetUniform3fv(u32 index, int count, const f32* data) in NWSetUniform3fv() 912 NWSetUniform2fv(u32 index, int count, const f32* data) in NWSetUniform2fv() 1021 NWSetUniform1fv(u32 index, int count, const f32* data) in NWSetUniform1fv() 1131 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin() 1218 NWSetUniform4fvContinuous(int count, const f32* data) in NWSetUniform4fvContinuous() 1283 NWSetVertexUniform4fv(u32 index, int count, const f32* data) in NWSetVertexUniform4fv() 1289 NWSetVertexUniform3fv(u32 index, int count, const f32* data) in NWSetVertexUniform3fv() [all …]
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| D | gfx_MemoryUtil.h | 63 #define INVOKE_SUB(count) \ in FastWordCopy() argument
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| D | gfx_DisplayList.h | 120 void WriteData(const void* data, int count) in WriteData()
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| D | gfx_ShaderBinaryInfo.h | 323 s32 count = 0; in SearchBinadSymbolCount() local 419 s32 count = 0; in GetInputRegisterNum() local 444 s32 count = 0; in GetOutputRegisterNum() local 469 s32 count = 0; in GetOutputRegisterNum() local 507 s32 count = 0; in GetShaderOutputRegisterNum() local
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| D | gfx_ShaderProgram.h | 350 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms() 358 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms() 366 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
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| D | gfx_ParticleCollection.h | 167 void SetCount(int count) in SetCount()
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| D | gfx_ParticleShape.h | 303 int count = this->GetVertexAttributeDimension(index); in SetVertexParameter() local
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_DriverCommandManager.cpp | 65 void* DriverCommandManager::AllocMemory( u32 count ) in AllocMemory() 87 void* DriverCommandManager::TryAllocMemory( u32 count ) in TryAllocMemory()
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| D | snd_InstancePool.cpp | 100 int count = 0; in CountImpl() local
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| D | snd_StreamSoundFileReader.cpp | 100 u32 count = ut::Min( static_cast<int>( pTrackInfo->channelCount ), WAVE_CHANNEL_MAX ); in ReadStreamTrackInfo() local
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| D | snd_ExternalSoundPlayer.cpp | 157 void ExternalSoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
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| D | snd_SoundActor.cpp | 154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount()
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| D | snd_SoundPlayer.cpp | 367 void SoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
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| D | snd_Channel.cpp | 516 void Channel::UpdateSweep( int count ) in UpdateSweep()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 252 …s32 count = this->BuildLine( p1, p2, m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount … in DrawLine() local 266 s32 count = 0; in DrawRectangle() local 293 s32 count = this->BuildRectangle(pos, size, &m_ShapePositionStreamArray[ m_ShapeVertexCount ]); in FillRectangle() local 307 …s32 count = this->BuildTriangle( pt1, pt2, pt3, &m_ShapePositionStreamArray[ m_ShapeVertexCount ] … in FillTriangle() local 720 s32 count = 0; in BuildRectangle() local 734 s32 count = 0; in BuildRectangle() local 758 s32 count = 0; in BuildLine() local
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Util.h | 120 COUNT_TYPE count; member 288 u32 count = GetTrueCount( bitNumber ); in GetValue() local 299 u32 count = GetTrueCount( bitNumber ); in GetValueF32() local 326 int count = 0; in GetTrueCount() local 560 int count = 0; in GetPercentage() local
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| D | snd_SoundSystem.h | 946 static void GetSoundThreadTickCount( nn::os::Tick& tick, int& count ) in GetSoundThreadTickCount() 1104 static void SetMaxVoiceCount( int count ) in SetMaxVoiceCount()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 479 int count = particleShape->GetVertexCapacity(); in RenderParticleShape() local 492 int count = 1; in RenderParticleShape() local 546 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette() local
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| /NW4C-2.0.3/include/nw/os/ |
| D | os_Memory.h | 174 void DestructAndFree(TObject* objects, int count) in DestructAndFree() 270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 415 const int count = collection->GetCount(); in UpdateScene() local 492 int count = 0; in DemoScene() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CameraController.h | 70 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
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| D | demo_DisplayBufferSwapper.h | 185 Builder& BufferCount(size_t count) { m_Description.bufferCount = count; return *this; } in BufferCount()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_TextWriterBase.h | 492 std::size_t count, in VSNPrintf() 506 std::size_t count, in VSNPrintf()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 456 int count = 0; in DemoScene() local
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 87 int count = 0; in DumpHeapList() local
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