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/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h454 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader()
483 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument
663 NWSetUniform4fv(u32 index, int count, const f32* data) in NWSetUniform4fv()
803 NWSetUniform3fv(u32 index, int count, const f32* data) in NWSetUniform3fv()
912 NWSetUniform2fv(u32 index, int count, const f32* data) in NWSetUniform2fv()
1021 NWSetUniform1fv(u32 index, int count, const f32* data) in NWSetUniform1fv()
1131 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin()
1218 NWSetUniform4fvContinuous(int count, const f32* data) in NWSetUniform4fvContinuous()
1283 NWSetVertexUniform4fv(u32 index, int count, const f32* data) in NWSetVertexUniform4fv()
1289 NWSetVertexUniform3fv(u32 index, int count, const f32* data) in NWSetVertexUniform3fv()
[all …]
Dgfx_MemoryUtil.h63 #define INVOKE_SUB(count) \ in FastWordCopy() argument
Dgfx_DisplayList.h120 void WriteData(const void* data, int count) in WriteData()
Dgfx_ShaderBinaryInfo.h323 s32 count = 0; in SearchBinadSymbolCount() local
419 s32 count = 0; in GetInputRegisterNum() local
444 s32 count = 0; in GetOutputRegisterNum() local
469 s32 count = 0; in GetOutputRegisterNum() local
507 s32 count = 0; in GetShaderOutputRegisterNum() local
Dgfx_ShaderProgram.h350 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms()
358 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms()
366 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
Dgfx_ParticleCollection.h167 void SetCount(int count) in SetCount()
Dgfx_ParticleShape.h303 int count = this->GetVertexAttributeDimension(index); in SetVertexParameter() local
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_DriverCommandManager.cpp65 void* DriverCommandManager::AllocMemory( u32 count ) in AllocMemory()
87 void* DriverCommandManager::TryAllocMemory( u32 count ) in TryAllocMemory()
Dsnd_InstancePool.cpp100 int count = 0; in CountImpl() local
Dsnd_StreamSoundFileReader.cpp100 u32 count = ut::Min( static_cast<int>( pTrackInfo->channelCount ), WAVE_CHANNEL_MAX ); in ReadStreamTrackInfo() local
Dsnd_ExternalSoundPlayer.cpp157 void ExternalSoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
Dsnd_SoundActor.cpp154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount()
Dsnd_SoundPlayer.cpp367 void SoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
Dsnd_Channel.cpp516 void Channel::UpdateSweep( int count ) in UpdateSweep()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp252 …s32 count = this->BuildLine( p1, p2, m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount … in DrawLine() local
266 s32 count = 0; in DrawRectangle() local
293 s32 count = this->BuildRectangle(pos, size, &m_ShapePositionStreamArray[ m_ShapeVertexCount ]); in FillRectangle() local
307 …s32 count = this->BuildTriangle( pt1, pt2, pt3, &m_ShapePositionStreamArray[ m_ShapeVertexCount ] … in FillTriangle() local
720 s32 count = 0; in BuildRectangle() local
734 s32 count = 0; in BuildRectangle() local
758 s32 count = 0; in BuildLine() local
/NW4C-2.0.3/include/nw/snd/
Dsnd_Util.h120 COUNT_TYPE count; member
288 u32 count = GetTrueCount( bitNumber ); in GetValue() local
299 u32 count = GetTrueCount( bitNumber ); in GetValueF32() local
326 int count = 0; in GetTrueCount() local
560 int count = 0; in GetPercentage() local
Dsnd_SoundSystem.h946 static void GetSoundThreadTickCount( nn::os::Tick& tick, int& count ) in GetSoundThreadTickCount()
1104 static void SetMaxVoiceCount( int count ) in SetMaxVoiceCount()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp479 int count = particleShape->GetVertexCapacity(); in RenderParticleShape() local
492 int count = 1; in RenderParticleShape() local
546 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette() local
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h174 void DestructAndFree(TObject* objects, int count) in DestructAndFree()
270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp415 const int count = collection->GetCount(); in UpdateScene() local
492 int count = 0; in DemoScene() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h70 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
Ddemo_DisplayBufferSwapper.h185 Builder& BufferCount(size_t count) { m_Description.bufferCount = count; return *this; } in BufferCount()
/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterBase.h492 std::size_t count, in VSNPrintf()
506 std::size_t count, in VSNPrintf()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp456 int count = 0; in DemoScene() local
/NW4C-2.0.3/sources/libraries/ut/
Dut_HeapBase.cpp87 int count = 0; in DumpHeapList() local

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