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Searched defs:count (Results 1 – 25 of 36) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/
Dgfx_CommandUtil.h452 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader()
481 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument
661 NWSetUniform4fv(u32 index, int count, const f32* data) in NWSetUniform4fv()
801 NWSetUniform3fv(u32 index, int count, const f32* data) in NWSetUniform3fv()
910 NWSetUniform2fv(u32 index, int count, const f32* data) in NWSetUniform2fv()
1019 NWSetUniform1fv(u32 index, int count, const f32* data) in NWSetUniform1fv()
1129 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin()
1216 NWSetUniform4fvContinuous(int count, const f32* data) in NWSetUniform4fvContinuous()
1281 NWSetVertexUniform4fv(u32 index, int count, const f32* data) in NWSetVertexUniform4fv()
1287 NWSetVertexUniform3fv(u32 index, int count, const f32* data) in NWSetVertexUniform3fv()
[all …]
Dgfx_MemoryUtil.h61 #define INVOKE_SUB(count) \ in FastWordCopy() argument
Dgfx_DisplayList.h118 void WriteData(const void* data, int count) in WriteData()
Dgfx_ShaderBinaryInfo.h287 s32 count = 0; in SearchBinadSymbolCount() local
383 s32 count = 0; in GetInputRegisterNum() local
408 s32 count = 0; in GetOutputRegisterNum() local
433 s32 count = 0; in GetOutputRegisterNum() local
471 s32 count = 0; in GetShaderOutputRegisterNum() local
Dgfx_ShaderProgram.h347 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms()
355 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms()
363 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
Dgfx_ParticleCollection.h159 void SetCount(int count) in SetCount()
Dgfx_ParticleShape.h301 int count = this->GetVertexAttributeDimension(index); in SetVertexParameter() local
Dgfx_ActivateCommand.h138 ActivateFragmentLightCount(s32 count) in ActivateFragmentLightCount()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp247 s32 count = this->BuildLine(p1, p2, m_LineWidth, &m_PositionStream[0]); in DrawLine() local
262 s32 count = 0; in DrawRectangle() local
284 s32 count = this->BuildRectangle(pos, size, &m_PositionStream[0]); in FillRectangle() local
300 s32 count = this->BuildTriangle(pt1, pt2, pt3, &m_PositionStream[0]); in FillTriangle() local
346 s32 count = 0; in BuildRectangle() local
359 s32 count = 0; in BuildRectangle() local
384 s32 count = 0; in BuildLine() local
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_DriverCommandManager.cpp63 void* DriverCommandManager::AllocMemory( u32 count ) in AllocMemory()
85 void* DriverCommandManager::TryAllocMemory( u32 count ) in TryAllocMemory()
Dsnd_InstancePool.cpp98 int count = 0; in CountImpl() local
Dsnd_StreamSoundFileReader.cpp98 u32 count = ut::Min( static_cast<int>( pTrackInfo->channelCount ), WAVE_CHANNEL_MAX ); in ReadStreamTrackInfo() local
Dsnd_ExternalSoundPlayer.cpp162 void ExternalSoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
Dsnd_SoundActor.cpp154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount()
Dsnd_SoundPlayer.cpp365 void SoundPlayer::SetPlayableSoundCount( int count ) in SetPlayableSoundCount()
Dsnd_Channel.cpp514 void Channel::UpdateSweep( int count ) in UpdateSweep()
/NW4C-1.2.23/include/nw/snd/
Dsnd_Util.h114 COUNT_TYPE count; member
282 u32 count = GetTrueCount( bitNumber ); in GetValue() local
293 u32 count = GetTrueCount( bitNumber ); in GetValueF32() local
320 int count = 0; in GetTrueCount() local
535 int count = 0; in GetPercentage() local
Dsnd_SoundSystem.h895 static void GetSoundThreadTickCount( nn::os::Tick& tick, int& count ) in GetSoundThreadTickCount()
1053 static void SetMaxVoiceCount( int count ) in SetMaxVoiceCount()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp481 int count = particleShape->GetVertexCapacity(); in RenderParticleShape() local
494 int count = 1; in RenderParticleShape() local
553 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_CameraController.h68 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
Ddemo_DisplayBufferSwapper.h183 Builder& BufferCount(size_t count) { m_Description.bufferCount = count; return *this; } in BufferCount()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp421 const int count = collection->GetCount(); in UpdateScene() local
486 int count = 0; in DemoScene() local
/NW4C-1.2.23/include/nw/font/
Dfont_TextWriterBase.h490 std::size_t count, in VSNPrintf()
504 std::size_t count, in VSNPrintf()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp440 int count = 0; in DemoScene() local
/NW4C-1.2.23/sources/libraries/ut/
Dut_HeapBase.cpp85 int count = 0; in DumpHeapList() local

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