Searched defs:combination_num (Results 1 – 1 of 1) sorted by relevance
1219 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in MakeRgCmdOffsetCache_() local1387 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in AssignBuffer_() local