Home
last modified time | relevance | path

Searched defs:color (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp37 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8()
58 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1()
77 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565()
95 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4()
Dgfx_RenderContext.cpp271 const ut::FloatColor& color, in ClearBuffer()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp148 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
207 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
250 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
565 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
617 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
635 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
706 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
748 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp344 void Sm2DPrimPC::SetVertex( uint vertexIdx, f32 x, f32 y, nw::ut::Color8 color ) in SetVertex()
356 void Sm2DPrimPC::SetVertexColor( nw::ut::Color8 color ) in SetVertexColor()
405 void Sm2DDynamicPrimPC::SetVertex( f32 x, f32 y, nw::ut::Color8 color ) in SetVertex()
DSmPerf.cpp254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsDrawing.h154 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine()
181 void DrawRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in DrawRectangle()
208 void FillRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in FillRectangle()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp248 GraphicsDrawing::DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color ) in DrawLine()
262 GraphicsDrawing::DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in DrawRectangle()
289 GraphicsDrawing::FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in FillRectangle()
303 …llTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8 color ) in FillTriangle()
317 GraphicsDrawing::FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color ) in FillTriangles()
767 GraphicsDrawing::BuildColor( const s32 vertexCount, const ut::Color8 color, in BuildColor()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h31 nw::ut::Color8 color; member
/NW4C-2.0.3/include/nw/font/
Dfont_DispStringBuffer.h35 ut::Color8 color[TEXTCOLOR_MAX]; member
Dfont_Types.h130 ut::Color8 color; member
Dfont_CharWriter.h204 void SetTextColor(ut::Color8 color) in SetTextColor()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp294 ut::Color color, in DrawString()
320 ut::Color8 color, in InitializeContext()
1002 DirectPrint::SetColor(ut::Color8 color) in SetColor()
1020 DirectPrint::SetBackgroundColor(ut::Color8 color) in SetBackgroundColor()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp488 ResProceduralColor color = resProcTex.GetColor(); in ResProceduralTexture_Cleanup() local
/NW4C-2.0.3/include/nw/ut/
Dut_Color.h1117 { FloatColor color; color.r = r; color.g = g; color.b = b; color.a = a; return color; } in FloatColor() local
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp338 ut::Color8 color) in DrawLine()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp695 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial() local
/NW4C-2.0.3/sources/libraries/font/
Dfont_RectDrawer.cpp560 GetColorU32Raw(ut::Color8 color) in GetColorU32Raw()