| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 35 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8() 56 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1() 75 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565() 93 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4()
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| D | gfx_RenderContext.cpp | 275 const ut::FloatColor& color, in ClearBuffer()
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 138 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 197 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 240 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 553 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 605 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 623 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local 694 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 342 void Sm2DPrimPC::SetVertex( uint vertexIdx, f32 x, f32 y, nw::ut::Color8 color ) in SetVertex() 354 void Sm2DPrimPC::SetVertexColor( nw::ut::Color8 color ) in SetVertexColor() 403 void Sm2DDynamicPrimPC::SetVertex( f32 x, f32 y, nw::ut::Color8 color ) in SetVertex()
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| D | SmPerf.cpp | 252 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsDrawing.h | 120 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine() 147 void DrawRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in DrawRectangle() 174 void FillRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in FillRectangle()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 241 GraphicsDrawing::DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color ) in DrawLine() 256 GraphicsDrawing::DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in DrawRectangle() 278 GraphicsDrawing::FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in FillRectangle() 294 …llTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8 color ) in FillTriangle() 309 GraphicsDrawing::FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color ) in FillTriangles()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 29 nw::ut::Color8 color; member
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_DispStringBuffer.h | 33 ut::Color8 color[TEXTCOLOR_MAX]; member
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| D | font_Types.h | 128 ut::Color8 color; member
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| D | font_CharWriter.h | 202 void SetTextColor(ut::Color8 color) in SetTextColor()
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 285 ut::Color color, in DrawString() 311 ut::Color8 color, in InitializeContext() 978 DirectPrint::SetColor(ut::Color8 color) in SetColor()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 428 ResProceduralColor color = resProcTex.GetColor(); in ResProceduralTexture_Cleanup() local
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Color.h | 1115 { FloatColor color; color.r = r; color.g = g; color.b = b; color.a = a; return color; } in FloatColor() local
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 336 ut::Color8 color) in DrawLine()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 701 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial() local
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| /NW4C-1.2.23/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 534 GetColorU32Raw(ut::Color8 color) in GetColorU32Raw()
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