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Searched defs:color (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp35 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8()
56 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1()
75 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565()
93 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4()
Dgfx_RenderContext.cpp275 const ut::FloatColor& color, in ClearBuffer()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp138 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
197 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
240 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
553 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
605 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
623 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
694 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPrimitive.cpp342 void Sm2DPrimPC::SetVertex( uint vertexIdx, f32 x, f32 y, nw::ut::Color8 color ) in SetVertex()
354 void Sm2DPrimPC::SetVertexColor( nw::ut::Color8 color ) in SetVertexColor()
403 void Sm2DDynamicPrimPC::SetVertex( f32 x, f32 y, nw::ut::Color8 color ) in SetVertex()
DSmPerf.cpp252 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsDrawing.h120 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine()
147 void DrawRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in DrawRectangle()
174 void FillRectangle( s32 posh, s32 posv, s32 sizeh, s32 sizev, ut::Color8 color ) in FillRectangle()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp241 GraphicsDrawing::DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color ) in DrawLine()
256 GraphicsDrawing::DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in DrawRectangle()
278 GraphicsDrawing::FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in FillRectangle()
294 …llTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8 color ) in FillTriangle()
309 GraphicsDrawing::FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color ) in FillTriangles()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPrimitive.h29 nw::ut::Color8 color; member
/NW4C-1.2.23/include/nw/font/
Dfont_DispStringBuffer.h33 ut::Color8 color[TEXTCOLOR_MAX]; member
Dfont_Types.h128 ut::Color8 color; member
Dfont_CharWriter.h202 void SetTextColor(ut::Color8 color) in SetTextColor()
/NW4C-1.2.23/sources/libraries/dev/
Ddev_DirectPrint.cpp285 ut::Color color, in DrawString()
311 ut::Color8 color, in InitializeContext()
978 DirectPrint::SetColor(ut::Color8 color) in SetColor()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp428 ResProceduralColor color = resProcTex.GetColor(); in ResProceduralTexture_Cleanup() local
/NW4C-1.2.23/include/nw/ut/
Dut_Color.h1115 { FloatColor color; color.r = r; color.g = g; color.b = b; color.a = a; return color; } in FloatColor() local
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Common.cpp336 ut::Color8 color) in DrawLine()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp701 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial() local
/NW4C-1.2.23/sources/libraries/font/
Dfont_RectDrawer.cpp534 GetColorU32Raw(ut::Color8 color) in GetColorU32Raw()