Searched defs:child (Results 1 – 9 of 9) sorted by relevance
27 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl()
393 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local577 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local793 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local
564 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren() local
236 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() local321 bool AttachChild(SceneNode* child) in AttachChild()335 void DetachChild(SceneNode* child) in DetachChild()603 bool IsCircularReference(const SceneNode* child) const in IsCircularReference()
49 for (TIterator child = begin; child != end; ++child) in ResolveReference() local
206 bool Attach(TChild* child) in Attach()228 bool Detach(TChild* child) in Detach()
112 void AddChild( SmMessage* child ) in AddChild()
383 for ( PaneList::ConstIterator child = m_ChildList.begin(); child != m_ChildList.end(); ++child ) in MakeUniformData() local
692 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle() local