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Searched defs:child (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneHelper.cpp25 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl()
Dgfx_ParticleUtil.cpp391 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local
575 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local
791 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local
Dgfx_SceneBuilder.cpp562 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h233 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() local
318 bool AttachChild(SceneNode* child) in AttachChild()
332 void DetachChild(SceneNode* child) in DetachChild()
600 bool IsCircularReference(const SceneNode* child) const in IsCircularReference()
Dgfx_SceneHelper.h47 for (TIterator child = begin; child != end; ++child) in ResolveReference() local
/NW4C-1.3.3/include/nw/ut/
Dut_Children.h204 bool Attach(TChild* child) in Attach()
226 bool Detach(TChild* child) in Detach()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmMessage.h109 void AddChild( SmMessage* child ) in AddChild()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp381 for ( PaneList::ConstIterator child = m_ChildList.begin(); child != m_ChildList.end(); ++child ) in MakeUniformData() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h688 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle() local