Searched defs:child (Results 1 – 9 of 9) sorted by relevance
25 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl()
391 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local575 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local791 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local
355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren() local
188 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() local265 bool AttachChild(SceneNode* child) in AttachChild()279 void DetachChild(SceneNode* child) in DetachChild()549 bool IsCircularReference(const SceneNode* child) const in IsCircularReference()
47 for (TIterator child = begin; child != end; ++child) in ResolveReference() local
202 bool Attach(TChild* child) in Attach()222 bool Detach(TChild* child) in Detach()
109 void AddChild( SmMessage* child ) in AddChild()
381 for ( PaneList::ConstIterator child = m_ChildList.begin(); child != m_ChildList.end(); ++child ) in MakeUniformData() local
570 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle() local