| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 90 const Camera& camera, in SubmitView() 114 const Camera& camera, in SubmitView() 139 const Camera& camera, in SubmitView()
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| D | gfx_MaterialState.cpp | 366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 463 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators() local
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| D | gfx_RenderContext.cpp | 300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() 588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local 628 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local 761 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
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| D | gfx_SceneEnvironment.cpp | 42 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
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| D | gfx_SceneTraverser.cpp | 119 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera()
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| D | gfx_Camera.cpp | 269 Camera* camera = new(memory) Camera( in Create() local 465 Camera* camera = new(memory) Camera( in Create() local
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| D | gfx_MeshRenderer.cpp | 303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
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| D | gfx_Fog.cpp | 252 Fog::Update(const Camera* camera) in Update()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 122 nw::gfx::Camera* camera = in CreateCamera() local 176 nw::gfx::Camera* camera = in CreateAimCamera() local 234 nw::gfx::Camera* camera = in CreateFrustumCamera() local 292 nw::gfx::Camera* camera = in CreateOrthoCamera() local 364 nw::gfx::Camera* camera, in SetCameraAspectRatio() 525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() local 623 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() local
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| D | demo_CameraController.cpp | 97 nw::gfx::Camera* camera, in Register() 134 nw::gfx::Camera* camera in CameraEntry()
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| D | demo_GraphicsSystem.cpp | 418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local 498 gfx::Camera* camera, in RenderScene() 673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 107 const Camera& camera) in CalculateDepth() 131 const Camera& camera) in CalculateDepth()
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| D | gfx_SceneUpdateHelper.h | 65 const Camera* camera, in SubmitViewFunctor() 169 const Camera& camera, in SubmitView()
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| D | gfx_RenderQueue.h | 234 const Camera& camera; member 298 const Camera& camera; member 507 const Camera& camera) in EnqueueModel() 526 const Camera& camera) in EnqueueSkeletalModel()
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| D | gfx_SceneEnvironmentSetting.h | 66 Camera* camera; member
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| D | gfx_Fog.h | 70 Camera* camera; member
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| D | gfx_SceneEnvironment.h | 137 void SetCamera(int index, Camera* camera) in SetCamera()
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| D | gfx_SceneContext.h | 877 void PushCamera(Camera* camera) in PushCamera() 889 bool TryPushCamera(Camera* camera) in TryPushCamera()
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| D | gfx_RenderContext.h | 310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() 155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() 415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 272 nw::gfx::Camera* camera, in SetCameraAspectRatio()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 499 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene() local
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