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Searched defs:camera (Results 1 – 22 of 22) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp90 const Camera& camera, in SubmitView()
114 const Camera& camera, in SubmitView()
139 const Camera& camera, in SubmitView()
Dgfx_MaterialState.cpp366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
463 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators() local
Dgfx_RenderContext.cpp300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix()
588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local
628 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local
761 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
Dgfx_SceneEnvironment.cpp42 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
Dgfx_SceneTraverser.cpp119 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera()
Dgfx_Camera.cpp269 Camera* camera = new(memory) Camera( in Create() local
465 Camera* camera = new(memory) Camera( in Create() local
Dgfx_MeshRenderer.cpp303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
Dgfx_Fog.cpp252 Fog::Update(const Camera* camera) in Update()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp122 nw::gfx::Camera* camera = in CreateCamera() local
176 nw::gfx::Camera* camera = in CreateAimCamera() local
234 nw::gfx::Camera* camera = in CreateFrustumCamera() local
292 nw::gfx::Camera* camera = in CreateOrthoCamera() local
364 nw::gfx::Camera* camera, in SetCameraAspectRatio()
525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() local
623 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() local
Ddemo_CameraController.cpp97 nw::gfx::Camera* camera, in Register()
134 nw::gfx::Camera* camera in CameraEntry()
Ddemo_GraphicsSystem.cpp418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local
498 gfx::Camera* camera, in RenderScene()
673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h107 const Camera& camera) in CalculateDepth()
131 const Camera& camera) in CalculateDepth()
Dgfx_SceneUpdateHelper.h65 const Camera* camera, in SubmitViewFunctor()
169 const Camera& camera, in SubmitView()
Dgfx_RenderQueue.h234 const Camera& camera; member
298 const Camera& camera; member
507 const Camera& camera) in EnqueueModel()
526 const Camera& camera) in EnqueueSkeletalModel()
Dgfx_SceneEnvironmentSetting.h66 Camera* camera; member
Dgfx_Fog.h70 Camera* camera; member
Dgfx_SceneEnvironment.h137 void SetCamera(int index, Camera* camera) in SetCamera()
Dgfx_SceneContext.h877 void PushCamera(Camera* camera) in PushCamera()
889 bool TryPushCamera(Camera* camera) in TryPushCamera()
Dgfx_RenderContext.h310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera()
155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera()
415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h272 nw::gfx::Camera* camera, in SetCameraAspectRatio()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp499 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene() local