| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 88 const Camera& camera, in SubmitView() 112 const Camera& camera, in SubmitView() 137 const Camera& camera, in SubmitView()
|
| D | gfx_MaterialState.cpp | 364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 461 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators() local
|
| D | gfx_RenderContext.cpp | 298 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() 586 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local 626 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local 759 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
|
| D | gfx_SceneEnvironment.cpp | 40 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
|
| D | gfx_SceneTraverser.cpp | 108 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera()
|
| D | gfx_Camera.cpp | 266 Camera* camera = new(memory) Camera( in Create() local 462 Camera* camera = new(memory) Camera( in Create() local
|
| D | gfx_MeshRenderer.cpp | 303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
|
| D | gfx_Fog.cpp | 250 Fog::Update(const Camera* camera) in Update()
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 120 nw::gfx::Camera* camera = in CreateCamera() local 174 nw::gfx::Camera* camera = in CreateAimCamera() local 232 nw::gfx::Camera* camera = in CreateFrustumCamera() local 290 nw::gfx::Camera* camera = in CreateOrthoCamera() local 362 nw::gfx::Camera* camera, in SetCameraAspectRatio() 501 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() local 599 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() local
|
| D | demo_CameraController.cpp | 95 nw::gfx::Camera* camera, in Register() 132 nw::gfx::Camera* camera in CameraEntry()
|
| D | demo_GraphicsSystem.cpp | 410 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local 468 gfx::Camera* camera, in RenderScene() 643 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 105 const Camera& camera) in CalculateDepth() 129 const Camera& camera) in CalculateDepth()
|
| D | gfx_SceneUpdateHelper.h | 63 const Camera* camera, in SubmitViewFunctor() 167 const Camera& camera, in SubmitView()
|
| D | gfx_RenderQueue.h | 232 const Camera& camera; member 296 const Camera& camera; member 505 const Camera& camera) in EnqueueModel() 524 const Camera& camera) in EnqueueSkeletalModel()
|
| D | gfx_SceneEnvironmentSetting.h | 64 Camera* camera; member
|
| D | gfx_Fog.h | 68 Camera* camera; member
|
| D | gfx_SceneEnvironment.h | 135 void SetCamera(int index, Camera* camera) in SetCamera()
|
| D | gfx_SceneContext.h | 782 void PushCamera(Camera* camera) in PushCamera() 794 bool TryPushCamera(Camera* camera) in TryPushCamera()
|
| D | gfx_RenderContext.h | 308 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() 153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() 413 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 270 nw::gfx::Camera* camera, in SetCameraAspectRatio()
|
| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 497 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene() local
|