| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 88 const Camera& camera, in SubmitView() 112 const Camera& camera, in SubmitView() 137 const Camera& camera, in SubmitView()
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| D | gfx_MaterialState.cpp | 364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 461 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators() local
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| D | gfx_RenderContext.cpp | 304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() 595 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local 635 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local 767 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
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| D | gfx_SceneTraverser.cpp | 108 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera()
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| D | gfx_SceneEnvironment.cpp | 40 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
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| D | gfx_Fog.cpp | 215 Fog::Update(const Camera* camera) in Update()
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| D | gfx_Camera.cpp | 265 Camera* camera = new(memory) Camera( in Create() local 356 Camera* camera = new(memory) Camera( in Create() local
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| D | gfx_MeshRenderer.cpp | 305 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 98 nw::gfx::Camera* camera = in CreateCamera() local 152 nw::gfx::Camera* camera = in CreateAimCamera() local 210 nw::gfx::Camera* camera = in CreateFrustumCamera() local 268 nw::gfx::Camera* camera = in CreateOrthoCamera() local 340 nw::gfx::Camera* camera, in SetCameraAspectRatio() 479 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() local 542 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() local
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| D | demo_CameraController.cpp | 95 nw::gfx::Camera* camera, in Register() 132 nw::gfx::Camera* camera in CameraEntry()
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| D | demo_GraphicsSystem.cpp | 403 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local 461 gfx::Camera* camera, in RenderScene() 630 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 105 const Camera& camera) in CalculateDepth() 129 const Camera& camera) in CalculateDepth()
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| D | gfx_SceneUpdateHelper.h | 63 const Camera* camera, in SubmitViewFunctor() 167 const Camera& camera, in SubmitView()
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| D | gfx_RenderQueue.h | 232 const Camera& camera; member 296 const Camera& camera; member 499 const Camera& camera) in EnqueueModel() 518 const Camera& camera) in EnqueueSkeletalModel() 703 const Camera& camera)) in NW_DEPRECATED_FUNCTION() 716 const Camera& camera)) in NW_DEPRECATED_FUNCTION()
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| D | gfx_SceneEnvironment.h | 136 void SetCamera(int index, Camera* camera) in SetCamera() 381 Camera* camera = m_Cameras[index]; in NW_DEPRECATED_FUNCTION() local
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| D | gfx_Fog.h | 68 Camera* camera; member
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| D | gfx_SceneEnvironmentSetting.h | 64 Camera* camera; member
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| D | gfx_RenderContext.h | 305 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
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| D | gfx_SceneContext.h | 684 void PushCamera(Camera* camera) in PushCamera()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() 153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() 409 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 252 nw::gfx::Camera* camera, in SetCameraAspectRatio()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 492 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene() local
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