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Searched defs:bufferAddr (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp241 u32 bufferAddr = nngxGetPhysicalAddr( interleave.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local
298 u32 bufferAddr = nngxGetPhysicalAddr( stream.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local
Dgfx_ParticleShape.cpp114 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(streamPtr)); in SetupParticleVertexAttributeCommand() local
489 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(node->m_PrimitiveBuffer[i])); in Create() local
Dgfx_RenderContext.cpp941 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in RenderPrimitive() local