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Searched defs:bone (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp90 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
135 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
179 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
245 ResBone bone = resSkeleton.GetBones(index); in UpdateView() local
Dgfx_SkeletalModel.cpp64 for (ResBoneArray::iterator bone = bones.begin(); bone != bonesEnd; ++bone) in Create() local
182 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup() local
262 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup() local
Dgfx_CalculatedTransform.cpp32 CalculatedTransform::Setup(const ResBone bone) in Setup()
Dgfx_MeshRenderer.cpp551 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h229 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
239 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
Dgfx_CalculatedTransform.h161 CalculatedTransform(const ResBone bone) in CalculatedTransform()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp130 CalculatedTransform* bone = in SetValue() local