Home
last modified time | relevance | path

Searched defs:bone (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp88 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
133 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
177 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
243 ResBone bone = resSkeleton.GetBones(index); in UpdateView() local
Dgfx_CalculatedTransform.cpp28 CalculatedTransform::Setup(const ResBone bone) in Setup()
Dgfx_SkeletalModel.cpp62 for (ResBoneArray::iterator bone = bones.begin(); bone != bonesEnd; ++bone) in Create() local
160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup() local
Dgfx_MeshRenderer.cpp558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h227 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
237 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
Dgfx_CalculatedTransform.h151 CalculatedTransform(const ResBone bone) in CalculatedTransform()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp123 CalculatedTransform* bone = in SetValue() local