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Searched defs:bindResult (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp277 bool bindResult = m_AnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo() local
370 bool bindResult = animEvaluator->Bind( animGroup ); in SetMaterialAnim() local
DGfxCtrl.cpp295 bool bindResult = matAnimEvaluator->Bind( animGroup ); in CreateModel() local
511 bool bindResult = lightAnimEvaluator->Bind( animGroup ); in CreateSceneEnvironment() local
DSmCamera.cpp237 bool bindResult = m_CameraAnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp261 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp264 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp251 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp516 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp509 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local