Home
last modified time | relevance | path

Searched defs:bindResult (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp275 bool bindResult = m_AnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo() local
368 bool bindResult = animEvaluator->Bind( animGroup ); in SetMaterialAnim() local
DGfxCtrl.cpp293 bool bindResult = matAnimEvaluator->Bind( animGroup ); in CreateModel() local
509 bool bindResult = lightAnimEvaluator->Bind( animGroup ); in CreateSceneEnvironment() local
DSmCamera.cpp235 bool bindResult = m_CameraAnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo() local
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp259 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp262 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp249 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp514 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp507 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim() local