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Searched defs:bankId (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp286 u32 bankId = info.bankIds[ i ]; in LoadSequenceSound() local
396 SoundArchive::ItemId bankId, in LoadBank()
819 SoundArchive::ItemId bankId, SoundMemoryAllocatable* pAllocator ) in SetWaveArchiveTableWithBankInEmbeddedGroup()
1256 u32 bankId = info.bankIds[i]; in IsSequenceSoundDataLoaded() local
Dsnd_SoundArchive.cpp175 bool SoundArchive::ReadBankInfo( ItemId bankId, BankInfo* info ) const in ReadBankInfo()
Dsnd_HioSoundArchive.cpp251 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() local
Dsnd_SoundArchiveFileReader.cpp220 SoundArchive::ItemId bankId, SoundArchive::BankInfo* info ) const in ReadBankInfo()
Dsnd_RomSoundArchive.cpp364 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() local
Dsnd_SequenceSound.cpp856 SoundArchive::ItemId bankId = m_LoadInfoBanks[i].itemId; in Execute() local
Dsnd_SoundArchivePlayer.cpp983 SoundArchive::ItemId bankId = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl() local