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Searched defs:arc (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DManager.cpp69 size_t Sound3DManager::GetRequiredMemSize( const SoundArchive* arc ) in GetRequiredMemSize()
98 const SoundArchive* arc, in Initialize()
124 bool Sound3DManager::InitializeWithMoreSoundArchive( const SoundArchive* arc ) in InitializeWithMoreSoundArchive()
Dsnd_FrameHeap.cpp37 u32 GetWaveArchiveId( u32 fileId, const SoundArchive& arc ) in GetWaveArchiveId()
403 nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc ) in Dump()
431 nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc ) in Dump()
Dsnd_Util.cpp808 const SoundArchive& arc, in GetWaveFile()
842 const SoundArchive& arc, in GetWaveFile()
872 const SoundArchive& arc, in IsLoadedWaveArchive()
913 const SoundArchive& arc, in IsLoadedWaveArchive()
Dsnd_SoundDataManager.cpp55 bool SoundDataManager::Initialize( const SoundArchive* arc, void* buffer, u32 size ) in Initialize()
101 const SoundArchive* arc, in CreateFileAddressTable()
Dsnd_SoundArchivePlayer.cpp118 const SoundArchive* arc, in Initialize()
222 size_t SoundArchivePlayer::GetRequiredMemSize( const SoundArchive* arc ) in GetRequiredMemSize()
289 const nw::snd::SoundArchive* arc ) in GetRequiredStreamBufferSize()
321 bool SoundArchivePlayer::SetupMram( const SoundArchive* arc, void* buffer, unsigned long size ) in SetupMram()
416 const SoundArchive* arc, in SetupSoundPlayer()
615 const SoundArchive* arc, in SetupStreamBuffer()
Dsnd_PlayerHeapDataManager.cpp37 void PlayerHeapDataManager::Initialize( const SoundArchive* arc ) in Initialize()
Dsnd_AnimSoundImpl.cpp96 bool AnimSoundImpl::ConvertSoundId( const SoundArchive& arc ) in ConvertSoundId()
Dsnd_SoundArchiveLoader.cpp101 void SoundArchiveLoader::SetSoundArchive( const SoundArchive* arc ) in SetSoundArchive()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundHeap.h299 void Dump( nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc ) in Dump()
Dsnd_AnimSound.h233 bool ConvertSoundId( const SoundArchive& arc ) { return m_Impl.ConvertSoundId( arc ); } in ConvertSoundId()
Dsnd_SequenceSound.h67 const SoundArchive* arc; member
Dsnd_WaveSound.h65 const SoundArchive* arc; member