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Searched defs:animObject (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h506 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local
591 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local
671 nw::gfx::BaseAnimEvaluator* animObject = BindAnimation( in BindAnimationByName() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h91 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
Dgfx_Fog.h233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
Dgfx_Camera.h323 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp183 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType()
Dgfx_Camera.cpp1236 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp559 nw::gfx::AnimObject* animObject, in BindAnimationObject()