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Searched defs:animIdx (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimInterpolator.cpp44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
69 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
116 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
167 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
201 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_TransformAnimInterpolator.cpp59 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
222 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
263 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_AnimOverrider.cpp44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_AnimAdder.cpp44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
72 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_AnimEvaluator.cpp44 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in GetCacheBufferSizeNeeded() local
60 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in SetCacheBufferPointers() local
169 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult() local
253 for (int animIdx = 0; animIdx < animCount; ++animIdx) in UpdateCacheImpl() local
Dgfx_TransformAnimEvaluator.cpp311 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember() local
405 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local
416 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local
Dgfx_TransformAnimOverrider.cpp56 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_TransformAnimAdder.cpp65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
Dgfx_AnimBinding.cpp81 for (int animIdx = 0; animIdx < animCount; ++animIdx) in EvaluateSimple() local
99 for (int animIdx = 0; animIdx < animCount; ++animIdx) in EvaluateTransformSimple() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformAnimEvaluator.h261 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCacheNonVirtual() local
Dgfx_BaseAnimEvaluator.h397 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBindTemplate() local
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp379 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
452 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp271 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp113 for (int animIdx = 0; animIdx < m_AnimationArray.Size(); ++animIdx) in ~GfxCtrl() local
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp212 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp265 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim() local
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp476 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Layout.cpp486 u32 animIdx = 0; in BindAnimationAuto() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp530 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp523 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local