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Searched defs:animIdx (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp288 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind() local
366 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in GetCacheBufferSizeNeeded() local
382 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in SetCacheBufferPointers() local
477 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult() local
533 for (int animIdx = 0; animIdx < animCount; ++animIdx) in UpdateCacheNonVirtual() local
564 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
589 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
636 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
687 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
721 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
[all …]
Dgfx_TransformAnim.cpp744 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember() local
838 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local
849 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local
928 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
1002 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
1095 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local
1135 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
1261 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
1365 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp377 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
450 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp269 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp111 for (int animIdx = 0; animIdx < m_AnimationArray.Size(); ++animIdx) in ~GfxCtrl() local
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp474 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp210 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp263 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim() local
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Layout.cpp484 u32 animIdx = 0; in BindAnimationAuto() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_TransformAnim.h742 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCacheNonVirtual() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp528 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp521 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local