Searched defs:animIdx (Results 1 – 11 of 11) sorted by relevance
267 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind() local367 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in GetCacheBufferSizeNeeded() local383 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in SetCacheBufferPointers() local478 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult() local534 for (int animIdx = 0; animIdx < animCount; ++animIdx) in UpdateCache() local565 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local590 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local637 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local688 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local722 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local[all …]
741 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember() local832 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local843 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local906 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCache() local935 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local1009 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local1094 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local1134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local1249 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local1350 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local
324 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local397 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle() local
277 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
111 for (int animIdx = 0; animIdx < m_AnimationArray.Size(); ++animIdx) in ~GfxCtrl() local
482 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
215 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
484 u32 animIdx = 0; in BindAnimationAuto() local
271 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim() local
525 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local
536 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local