| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimBinding.cpp | 35 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local 73 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 93 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_BaseAnimEvaluator.cpp | 73 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_SkeletalModel.cpp | 162 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local 253 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
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| D | gfx_TransformAnimEvaluator.cpp | 305 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember() 460 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_Model.cpp | 112 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 142 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 257 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
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| D | gfx_Light.cpp | 63 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| D | gfx_Fog.cpp | 435 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local 474 Fog::BindAnim(AnimGroup* animGroup) in BindAnim()
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| D | gfx_AnimEvaluator.cpp | 141 AnimEvaluator::ForceBindMaterialAnim(AnimGroup* animGroup, const char* materialName) in ForceBindMaterialAnim()
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| D | gfx_Camera.cpp | 101 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBinding.h | 217 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup() 256 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable
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| D | gfx_AnimObject.h | 128 bool Bind(AnimGroup* animGroup) in Bind()
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| D | gfx_BaseAnimEvaluator.h | 120 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local 371 TryBindTemplate(AnimGroup* animGroup, T indexGetter) in TryBindTemplate()
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| D | gfx_AnimBlender.h | 75 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_AnimGroup.h | 118 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 284 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local 499 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local 614 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
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| D | SmModel.cpp | 272 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local 367 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
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| D | SmCamera.cpp | 231 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 500 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local 585 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 271 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local 344 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 498 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local 587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 220 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 229 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 236 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 494 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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