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Searched defs:animGroup (Results 1 – 25 of 26) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimBinding.cpp35 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local
73 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
93 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast()
182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_BaseAnimEvaluator.cpp73 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
Dgfx_SkeletalModel.cpp162 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
253 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
Dgfx_TransformAnimEvaluator.cpp305 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember()
460 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
Dgfx_Model.cpp112 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim()
142 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim()
257 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
Dgfx_Light.cpp63 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
Dgfx_Fog.cpp435 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
474 Fog::BindAnim(AnimGroup* animGroup) in BindAnim()
Dgfx_AnimEvaluator.cpp141 AnimEvaluator::ForceBindMaterialAnim(AnimGroup* animGroup, const char* materialName) in ForceBindMaterialAnim()
Dgfx_Camera.cpp101 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h217 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup()
256 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable
Dgfx_AnimObject.h128 bool Bind(AnimGroup* animGroup) in Bind()
Dgfx_BaseAnimEvaluator.h120 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local
371 TryBindTemplate(AnimGroup* animGroup, T indexGetter) in TryBindTemplate()
Dgfx_AnimBlender.h75 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
Dgfx_AnimGroup.h118 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp284 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local
499 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local
614 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
DSmModel.cpp272 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local
367 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
DSmCamera.cpp231 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h500 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local
585 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp271 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
344 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp498 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local
587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp220 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp229 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp236 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp494 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local

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