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Searched defs:animGroup (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp262 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local
968 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
988 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1054 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast()
1077 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_SkeletalModel.cpp160 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
251 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
Dgfx_Model.cpp110 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim()
140 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim()
255 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
Dgfx_Light.cpp60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
Dgfx_Fog.cpp433 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
472 Fog::BindAnim(AnimGroup* animGroup) in BindAnim()
Dgfx_TransformAnim.cpp738 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember()
893 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
Dgfx_Camera.cpp98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local
497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local
612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
DSmModel.cpp270 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local
365 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
DSmCamera.cpp229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local
583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local
411 bool Bind(AnimGroup* animGroup) in Bind()
688 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup()
727 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable
958 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local
1582 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp474 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local
563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp218 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp227 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp233 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp234 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp492 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp485 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local