| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AnimObject.cpp | 262 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind() 930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local 968 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 988 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 1054 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 1077 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_SkeletalModel.cpp | 160 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local 251 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
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| D | gfx_Model.cpp | 110 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 140 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 255 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
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| D | gfx_Light.cpp | 60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| D | gfx_Fog.cpp | 433 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local 472 Fog::BindAnim(AnimGroup* animGroup) in BindAnim()
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| D | gfx_TransformAnim.cpp | 738 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember() 893 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_Camera.cpp | 98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local 497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local 612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
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| D | SmModel.cpp | 270 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local 365 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
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| D | SmCamera.cpp | 229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local 583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local 342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_AnimObject.h | 172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local 411 bool Bind(AnimGroup* animGroup) in Bind() 688 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup() 727 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable 958 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local 1582 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 474 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local 563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 218 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 227 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 233 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 234 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 492 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 485 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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