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Searched defs:animGroup (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp244 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local
969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1055 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast()
1078 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_Light.cpp60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
Dgfx_Model.cpp111 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim()
141 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim()
247 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
Dgfx_SkeletalModel.cpp140 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
Dgfx_TransformAnim.cpp735 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember()
879 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
Dgfx_Camera.cpp98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local
497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local
612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
DSmModel.cpp268 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local
363 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
DSmCamera.cpp229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h480 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local
565 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local
400 bool Bind(AnimGroup* animGroup) in Bind()
670 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup()
709 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable
940 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local
1560 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp277 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
350 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp452 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local
506 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp226 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp241 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp242 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp489 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp500 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local