| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_AnimObject.cpp | 244 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind() 931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() local 969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 1055 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 1078 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_Light.cpp | 60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| D | gfx_Model.cpp | 111 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 141 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 247 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
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| D | gfx_SkeletalModel.cpp | 140 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
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| D | gfx_TransformAnim.cpp | 735 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember() 879 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_Camera.cpp | 98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() local
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() local 497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() local 612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera() local
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| D | SmModel.cpp | 268 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() local 363 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim() local
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| D | SmCamera.cpp | 229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() local
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 480 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() local 565 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() local
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_AnimObject.h | 171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() local 400 bool Bind(AnimGroup* animGroup) in Bind() 670 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup() 709 const AnimGroup* animGroup = animObject->GetAnimGroup(); variable 940 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() local 1560 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 277 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local 350 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim() local
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 452 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() local 506 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() local
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 226 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 241 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 242 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 489 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 500 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() local
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