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Searched defs:angle (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp788 f32 angle = random->NextFloat() * cylinderForm.GetAngleWidth() + angleOffset; in CalcCylinderForm() local
896 f32 angle; in CalcDiscForm() local
Dgfx_ParticleSet.cpp1154 const f32 angle = velInitializer.GetAngle(); in InitializeParticles() local
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp352 f32 angle; in CalcPanSurround() local