| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_OffScreenBuffer.cpp | 65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local 72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() local 79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Memory.cpp | 63 uptr address = reinterpret_cast<uptr>(memory); in InitializeDemoAllocator() local 91 uptr address = nn::os::GetDeviceMemoryAddress(); in InitializeDemoMemory() local 175 DemoAllocator::GetMemoryBlockSize(void* address) in GetMemoryBlockSize()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_PlayerHeapDataManager.cpp | 66 SoundArchive::FileId fileId, const void* address ) in SetFileAddress() 89 SoundArchive::FileId fileId, const void* address ) in SetFileAddressToTable()
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| D | snd_SoundDataManager.cpp | 212 const void* address ) in SetFileAddressToTable() 267 SoundDataManager::SetFileAddress( SoundArchive::FileId fileId, const void* address ) in SetFileAddress()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Memory.h | 241 void SetBreakAlloc(int address, size_t size) in SetBreakAlloc() 263 void SetBreakFree(int address, size_t size) in SetBreakFree()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_GroupFileReader.h | 30 const void* address; // 非 NULL: 埋め込みアイテム。ロードされたアドレスを格納。 member
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| D | snd_SoundDataManager.h | 207 const void* address; member
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| D | snd_PlayerHeapDataManager.h | 55 const void* address; member
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| D | snd_SoundArchiveLoader.h | 35 const void* address; member
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| D | snd_SequenceTrack.h | 63 const u8* address; member
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 373 void HeapBase::FillFreeMemory( void* address, u32 size ) in FillFreeMemory() 395 void HeapBase::FillNoUseMemory( void* address, u32 size ) in FillNoUseMemory() 417 void HeapBase::FillAllocMemory( void* address, u32 size ) in FillAllocMemory()
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| D | ut_CmdCache.cpp | 33 u16 address; member 495 const u32 address = internal::GetBits(command[1], 0, 16); in DumpCommon() local
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 45 void* address = NULL; in BufferData() local 94 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
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| D | gfx_ResShape.cpp | 74 void* address = NULL; in BufferData() local 129 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
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| D | gfx_ResTexture.cpp | 140 void* address = NULL; in TexImage2D() local 205 void* address = reinterpret_cast<void*>( resImage.GetLocationAddress() ); in DeleteImage2D() local
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 329 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 330 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress() 404 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 405 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress() 664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress() 853 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 854 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
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| D | gfx_ResVertex.h | 308 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 309 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress() 539 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 540 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_BinaryReader.h | 41 void SetCurrentAddress( void* address ) { m_CurrentAddress = address; } in SetCurrentAddress()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Util.cpp | 372 void* address = pGlAllocator( in LoadTexture() local 439 void* address = (void*)(texName & ~MEM_AREA_FIELD); in DeleteTexture() local
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 172 GLint address; in Take() local
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| D | dev_DirectPrint.cpp | 899 GLint address = 0; in SetTargetActiveDisplayBuffer() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 454 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader()
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