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Searched defs:address (Results 1 – 22 of 22) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local
72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() local
79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Memory.cpp63 uptr address = reinterpret_cast<uptr>(memory); in InitializeDemoAllocator() local
91 uptr address = nn::os::GetDeviceMemoryAddress(); in InitializeDemoMemory() local
175 DemoAllocator::GetMemoryBlockSize(void* address) in GetMemoryBlockSize()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_PlayerHeapDataManager.cpp66 SoundArchive::FileId fileId, const void* address ) in SetFileAddress()
89 SoundArchive::FileId fileId, const void* address ) in SetFileAddressToTable()
Dsnd_SoundDataManager.cpp212 const void* address ) in SetFileAddressToTable()
267 SoundDataManager::SetFileAddress( SoundArchive::FileId fileId, const void* address ) in SetFileAddress()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Memory.h241 void SetBreakAlloc(int address, size_t size) in SetBreakAlloc()
263 void SetBreakFree(int address, size_t size) in SetBreakFree()
/NW4C-2.0.3/include/nw/snd/
Dsnd_GroupFileReader.h30 const void* address; // 非 NULL: 埋め込みアイテム。ロードされたアドレスを格納。 member
Dsnd_SoundDataManager.h207 const void* address; member
Dsnd_PlayerHeapDataManager.h55 const void* address; member
Dsnd_SoundArchiveLoader.h35 const void* address; member
Dsnd_SequenceTrack.h63 const u8* address; member
/NW4C-2.0.3/sources/libraries/ut/
Dut_HeapBase.cpp373 void HeapBase::FillFreeMemory( void* address, u32 size ) in FillFreeMemory()
395 void HeapBase::FillNoUseMemory( void* address, u32 size ) in FillNoUseMemory()
417 void HeapBase::FillAllocMemory( void* address, u32 size ) in FillAllocMemory()
Dut_CmdCache.cpp33 u16 address; member
495 const u32 address = internal::GetBits(command[1], 0, 16); in DumpCommon() local
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp45 void* address = NULL; in BufferData() local
94 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
Dgfx_ResShape.cpp74 void* address = NULL; in BufferData() local
129 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
Dgfx_ResTexture.cpp140 void* address = NULL; in TexImage2D() local
205 void* address = reinterpret_cast<void*>( resImage.GetLocationAddress() ); in DeleteImage2D() local
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h329 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress()
330 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress()
404 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
405 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()
664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()
853 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
854 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
Dgfx_ResVertex.h308 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress()
309 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress()
539 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress()
540 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress()
/NW4C-2.0.3/include/nw/ut/
Dut_BinaryReader.h41 void SetCurrentAddress( void* address ) { m_CurrentAddress = address; } in SetCurrentAddress()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp372 void* address = pGlAllocator( in LoadTexture() local
439 void* address = (void*)(texName & ~MEM_AREA_FIELD); in DeleteTexture() local
/NW4C-2.0.3/sources/libraries/dev/
Ddev_Screenshot.cpp172 GLint address; in Take() local
Ddev_DirectPrint.cpp899 GLint address = 0; in SetTargetActiveDisplayBuffer() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h454 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader()