| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_OffScreenBuffer.cpp | 63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local 70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() local 77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() local
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Memory.cpp | 61 uptr address = reinterpret_cast<uptr>(memory); in InitializeDemoAllocator() local 89 uptr address = nn::os::GetDeviceMemoryAddress(); in InitializeDemoMemory() local 173 DemoAllocator::GetMemoryBlockSize(void* address) in GetMemoryBlockSize()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Memory.h | 236 void SetBreakAlloc(int address, size_t size) in SetBreakAlloc() 258 void SetBreakFree(int address, size_t size) in SetBreakFree()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_PlayerHeapDataManager.cpp | 64 SoundArchive::FileId fileId, const void* address ) in SetFileAddress() 87 SoundArchive::FileId fileId, const void* address ) in SetFileAddressToTable()
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| D | snd_SoundDataManager.cpp | 210 const void* address ) in SetFileAddressToTable() 265 SoundDataManager::SetFileAddress( SoundArchive::FileId fileId, const void* address ) in SetFileAddress()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 43 void* address = NULL; in BufferData() local 93 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
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| D | gfx_ResShape.cpp | 72 void* address = NULL; in BufferData() local 128 void* address = reinterpret_cast<void*>( resStream.GetLocationAddress() ); in DeleteBuffer() local
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| D | gfx_ResTexture.cpp | 78 void* address = NULL; in TexImage2D() local 144 void* address = reinterpret_cast<void*>( resImage.GetLocationAddress() ); in DeleteImage2D() local
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 371 void HeapBase::FillFreeMemory( void* address, u32 size ) in FillFreeMemory() 393 void HeapBase::FillNoUseMemory( void* address, u32 size ) in FillNoUseMemory() 415 void HeapBase::FillAllocMemory( void* address, u32 size ) in FillAllocMemory()
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| D | ut_CmdCache.cpp | 31 u16 address; member 493 const u32 address = internal::GetBits(command[1], 0, 16); in DumpCommon() local
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_GroupFileReader.h | 28 const void* address; // 非 NULL: 埋め込みアイテム。ロードされたアドレスを格納。 member
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| D | snd_SoundDataManager.h | 204 const void* address; member
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| D | snd_PlayerHeapDataManager.h | 53 const void* address; member
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| D | snd_SoundArchiveLoader.h | 33 const void* address; member
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| D | snd_SequenceTrack.h | 61 const u8* address; member
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 323 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 324 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress() 398 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 399 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress() 658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress() 700 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress() 701 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
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| D | gfx_ResVertex.h | 301 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 302 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress() 532 void SetLocationAddress(u32 address) { ref().m_LocationAddress = address; } in SetLocationAddress() 533 …void SetLocationAddress(const void* address) { ref().m_LocationAddress = reinterpret_cast<u32>(add… in SetLocationAddress()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_BinaryReader.h | 39 void SetCurrentAddress( void* address ) { m_CurrentAddress = address; } in SetCurrentAddress()
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| /NW4C-1.3.3/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 170 GLint address; in Take() local
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| D | dev_DirectPrint.cpp | 891 GLint address = 0; in SetTargetActiveDisplayBuffer() local
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 452 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader()
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