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Searched defs:addr (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GlImplement.cpp69 s32 addr; in GetFrameBufferState() local
90 s32 addr; in GetFrameBufferState() local
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundDataManager.cpp146 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local
192 const void* addr = m_pFileManager->GetFileAddress( fileId ); in GetFileAddressImpl() local
198 const void* addr = GetFileAddressFromSoundArchive( fileId ); in GetFileAddressImpl() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h214 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue()
243 s32 addr; in GetBufferAddress() local
259 s32 addr; in GetElementBufferAddress() local
275 s32 addr; in GetTextureAddress() local
293 s32 addr[6]; in GetCubeTextureAddress() local
483 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument
1721 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable
1756 u32 addr : 16; member
1763 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable
Dgfx_DisplayList.h57 void Begin(void* addr) in Begin()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
Ddemo_GraphicsSystem.cpp99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local
832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
/NW4C-2.0.3/sources/libraries/font/
Dfont_RectDrawer.cpp77 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument
1013 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1024 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1032 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1461 u32 addr in InitUniformBuffer()
1528 u32 addr = 0; in BuildTextCommand() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()