| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_GlImplement.cpp | 69 s32 addr; in GetFrameBufferState() local 90 s32 addr; in GetFrameBufferState() local
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundDataManager.cpp | 146 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local 192 const void* addr = m_pFileManager->GetFileAddress( fileId ); in GetFileAddressImpl() local 198 const void* addr = GetFileAddressFromSoundArchive( fileId ); in GetFileAddressImpl() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 214 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue() 243 s32 addr; in GetBufferAddress() local 259 s32 addr; in GetElementBufferAddress() local 275 s32 addr; in GetTextureAddress() local 293 s32 addr[6]; in GetCubeTextureAddress() local 483 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument 1721 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable 1756 u32 addr : 16; member 1763 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable
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| D | gfx_DisplayList.h | 57 void Begin(void* addr) in Begin()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
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| D | demo_GraphicsSystem.cpp | 99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local 832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 77 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument 1013 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1024 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1032 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1461 u32 addr in InitUniformBuffer() 1528 u32 addr = 0; in BuildTextCommand() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
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