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Searched defs:addr (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_GlImplement.cpp67 s32 addr; in GetFrameBufferState() local
88 s32 addr; in GetFrameBufferState() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CommandUtil.h212 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue()
241 s32 addr; in GetBufferAddress() local
257 s32 addr; in GetElementBufferAddress() local
273 s32 addr; in GetTextureAddress() local
291 s32 addr[6]; in GetCubeTextureAddress() local
481 #define NW_GFX_GPU_HEADER(addr, count, incremental, byteEnable) (u32)((incremental << 31) | (count… argument
1457 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable
1492 u32 addr : 16; member
1499 u32* addr = reinterpret_cast<u32*>(m_StartAddr); variable
Dgfx_DisplayList.h55 void Begin(void* addr) in Begin()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp711 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
751 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local
823 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
859 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
Ddemo_GraphicsSystem.cpp97 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/sources/libraries/font/
Dfont_RectDrawer.cpp75 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument
985 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
996 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1004 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1432 u32 addr in InitUniformBuffer()
1498 u32 addr = 0; in BuildTextCommand() local
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundDataManager.cpp803 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local
844 const void* addr = m_pFileManager->GetFileAddress( fileId ); in detail_GetFileAddress() local
850 const void* addr = m_pSoundArchive->detail_GetFileAddress( fileId ); in detail_GetFileAddress() local
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory()