Searched defs:activeIndex (Results 1 – 6 of 6) sorted by relevance
414 u16* activeIndex = in UpdateParticleMissileDemo() local441 u16* activeIndex = in UpdateParticleMissileDemo() local
663 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in SetDefaultValues() local785 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in AddParticles() local810 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in AddParticles() local922 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in AddParticles() local986 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in InitializeParticles() local2705 u16* activeIndex, in ParticleChildUpdater()3225 u16* activeIndex; in UpdateParticles() local3327 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_BACK); in UpdateParticles() local3393 …u16* activeIndex = (u16*)collection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER_FRONT… in UpdateParticles() local
458 …u16* activeIndex = (u16*)targetCollection->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, PARTICLE_BUFFER… in Emission() local
400 u16* activeIndex = in UpdateScene() local
378 u16* activeIndex = (u16*)this->GetStreamPtr( in KillParticles() local
236 u16* activeIndex = in UserUpdater() local