| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 103 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute 190 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute 202 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream 251 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResParticleSet.cpp | 41 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
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| D | gfx_ResParticleModel.cpp | 37 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
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| D | gfx_ResFragmentShader.cpp | 30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader 50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
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| D | gfx_ResLookupTable.cpp | 93 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable 165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
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| D | gfx_ResFog.cpp | 30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
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| D | gfx_ResLight.cpp | 30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
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| D | gfx_ResShader.cpp | 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader 129 ResShader::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShader 281 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
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| D | gfx_ResShape.cpp | 138 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape 233 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet 254 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResGraphicsFile.cpp | 36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
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| D | gfx_ResModel.cpp | 37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
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| D | gfx_ResMesh.cpp | 141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMesh
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| D | gfx_ResTexture.cpp | 497 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResTexture 543 ResTexture::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResTexture
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| D | gfx_ResMaterial.cpp | 33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
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| D | gfx_ResTextureMapper.cpp | 443 ResTextureMapper::Setup( in Setup() function in nw::gfx::res::ResTextureMapper
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 32 CalculatedTransform::Setup(const ResBone bone) in Setup() function in nw::gfx::CalculatedTransform
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim 380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim 497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_StreamSound.cpp | 104 void StreamSound::Setup( in Setup() function in nw::snd::internal::StreamSound
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| D | snd_SequenceSound.cpp | 110 void SequenceSound::Setup( in Setup() function in nw::snd::internal::SequenceSound
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| D | snd_SequenceSoundPlayer.cpp | 176 void SequenceSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::SequenceSoundPlayer
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| D | snd_StreamSoundPlayer.cpp | 117 StreamSoundPlayer::SetupResult StreamSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::StreamSoundPlayer
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 479 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup() function
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