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Searched defs:Setup (Results 1 – 23 of 23) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp103 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute
190 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute
202 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream
251 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
Dgfx_ResParticleSet.cpp41 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
Dgfx_ResParticleModel.cpp37 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
Dgfx_ResFragmentShader.cpp30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader
50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
Dgfx_ResLookupTable.cpp93 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable
165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
Dgfx_ResFog.cpp30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
Dgfx_ResLight.cpp30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
Dgfx_ResShader.cpp101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader
129 ResShader::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShader
281 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
Dgfx_ResShape.cpp138 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape
233 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet
254 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
Dgfx_ResGraphicsFile.cpp36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
Dgfx_ResModel.cpp37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
Dgfx_ResMesh.cpp141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMesh
Dgfx_ResTexture.cpp497 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResTexture
543 ResTexture::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResTexture
Dgfx_ResMaterial.cpp33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
Dgfx_ResTextureMapper.cpp443 ResTextureMapper::Setup( in Setup() function in nw::gfx::res::ResTextureMapper
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp32 CalculatedTransform::Setup(const ResBone bone) in Setup() function in nw::gfx::CalculatedTransform
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim
380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim
497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSound.cpp104 void StreamSound::Setup( in Setup() function in nw::snd::internal::StreamSound
Dsnd_SequenceSound.cpp110 void SequenceSound::Setup( in Setup() function in nw::snd::internal::SequenceSound
Dsnd_SequenceSoundPlayer.cpp176 void SequenceSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::SequenceSoundPlayer
Dsnd_StreamSoundPlayer.cpp117 StreamSoundPlayer::SetupResult StreamSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::StreamSoundPlayer
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h479 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup() function