| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 102 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute 142 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute 154 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream 203 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResParticleSet.cpp | 39 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
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| D | gfx_ResLookupTable.cpp | 91 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable 143 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
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| D | gfx_ResParticleModel.cpp | 35 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
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| D | gfx_ResFragmentShader.cpp | 28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader 48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
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| D | gfx_ResFog.cpp | 28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
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| D | gfx_ResShape.cpp | 137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape 232 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet 253 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResLight.cpp | 28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
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| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
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| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
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| D | gfx_ResShader.cpp | 99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader 272 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
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| D | gfx_ResMesh.cpp | 139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMesh
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| D | gfx_ResMaterial.cpp | 31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
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| D | gfx_ResTexture.cpp | 437 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResTexture
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| D | gfx_ResTextureMapper.cpp | 443 ResTextureMapper::Setup( in Setup() function in nw::gfx::res::ResTextureMapper
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 28 CalculatedTransform::Setup(const ResBone bone) in Setup() function in nw::gfx::CalculatedTransform
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim 378 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim 495 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_StreamSound.cpp | 102 void StreamSound::Setup( in Setup() function in nw::snd::internal::StreamSound
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| D | snd_SequenceSound.cpp | 106 void SequenceSound::Setup( in Setup() function in nw::snd::internal::SequenceSound
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| D | snd_SequenceSoundPlayer.cpp | 174 void SequenceSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::SequenceSoundPlayer
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| D | snd_StreamSoundPlayer.cpp | 115 StreamSoundPlayer::SetupResult StreamSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::StreamSoundPlayer
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 477 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup() function
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