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Searched defs:Setup (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp102 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute
142 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute
154 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream
203 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
Dgfx_ResParticleSet.cpp39 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
Dgfx_ResLookupTable.cpp91 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable
143 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
Dgfx_ResParticleModel.cpp35 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
Dgfx_ResFragmentShader.cpp28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader
48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
Dgfx_ResFog.cpp28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
Dgfx_ResShape.cpp137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape
232 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet
253 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
Dgfx_ResLight.cpp28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
Dgfx_ResModel.cpp35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
Dgfx_ResGraphicsFile.cpp35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
Dgfx_ResShader.cpp99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader
272 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
Dgfx_ResMesh.cpp139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMesh
Dgfx_ResMaterial.cpp31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
Dgfx_ResTexture.cpp437 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResTexture
Dgfx_ResTextureMapper.cpp443 ResTextureMapper::Setup( in Setup() function in nw::gfx::res::ResTextureMapper
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp28 CalculatedTransform::Setup(const ResBone bone) in Setup() function in nw::gfx::CalculatedTransform
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim
378 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim
495 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_StreamSound.cpp102 void StreamSound::Setup( in Setup() function in nw::snd::internal::StreamSound
Dsnd_SequenceSound.cpp106 void SequenceSound::Setup( in Setup() function in nw::snd::internal::SequenceSound
Dsnd_SequenceSoundPlayer.cpp174 void SequenceSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::SequenceSoundPlayer
Dsnd_StreamSoundPlayer.cpp115 StreamSoundPlayer::SetupResult StreamSoundPlayer::Setup( in Setup() function in nw::snd::internal::driver::StreamSoundPlayer
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h477 Result Setup(os::IAllocator* allocator) { return this->Setup( allocator, *this ); } in Setup() function