1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     SmRectCollision.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: $
16  *---------------------------------------------------------------------------*/
17 #ifndef SM_RECT_COLLISION_H_
18 #define SM_RECT_COLLISION_H_
19 
20 #include <nw/ut.h>
21 
22 //------------------------------------------------------------------------------
23 // ��`�R���W����
24 class SmRectCollision
25 {
26 public:
27     // �R���X�g���N�^
SmRectCollision()28     SmRectCollision()
29     {
30         SetRect( 0.f, 0.f, 0.f, 0.f );
31     }
32 
33     // �f�X�g���N�^
~SmRectCollision()34     ~SmRectCollision(){}
35 
36     // ��`��ݒ�
SetRect(f32 x,f32 y,f32 w,f32 h)37     void SetRect( f32 x, f32 y, f32 w, f32 h )
38     {
39         m_Collision.SetOriginAndSize( x, y, w, h );
40     }
SetRect(nw::ut::Rect & rect)41     void SetRect( nw::ut::Rect& rect )
42     {
43         m_Collision = rect;
44     }
45 
46     // �R���W�����͈͓��`�F�b�N
CheckInner(u16 x,u16 y)47     bool CheckInner( u16 x, u16 y )
48     {
49         f32 posx = static_cast<f32>(x);
50         f32 posy = static_cast<f32>(y);
51 
52         f32 colx = m_Collision.GetX();
53         f32 coly = m_Collision.GetY();
54 
55         f32 colw = m_Collision.GetWidth();
56         f32 colh = m_Collision.GetHeight();
57 
58 
59          if ( colx < posx )
60         {
61              if ( posx < colx + colw )
62             {
63                  if ( coly < posy )
64                 {
65                      if ( posy < coly + colh )
66                     {
67                         return true;
68                     }
69                 }
70             }
71         }
72         return false;
73     }
74 
75     // �ʒu��ݒ�
SetXY(f32 x,f32 y)76     void SetXY( f32 x, f32 y )
77     {
78         m_Collision.MoveTo( x, y );
79     }
80 
81     // �ʒu�����Z
AddXY(f32 x,f32 y)82     void AddXY( f32 x, f32 y )
83     {
84         m_Collision.left    += x;
85         m_Collision.top     += x;
86         m_Collision.right   += y;
87         m_Collision.bottom  += y;
88     }
89 
90     // �ʒu���擾���܂��B
GetX()91     f32 GetX() const { return m_Collision.GetX(); }
GetY()92     f32 GetY() const { return m_Collision.GetY(); }
93 
94 
95     // �c/�����擾���܂��B
GetWidth()96     f32 GetWidth() const { return m_Collision.GetWidth(); }
GetHeight()97     f32 GetHeight() const { return m_Collision.GetHeight(); }
98 
99 
100     // ���C�A�E�g�̋�`��ݒ�
SetLytRect(nw::ut::Rect & rect)101     void SetLytRect( nw::ut::Rect& rect )
102     {
103         m_Collision.left    = rect.left;
104         m_Collision.top     = -rect.top;
105         m_Collision.right   = rect.right;
106         m_Collision.bottom  = -rect.bottom;
107     }
108 
109     nw::ut::Rect        m_Collision;
110 };
111 
112 #endif  // SM_RECT_COLLISION_H_
113