1 /*---------------------------------------------------------------------------*
2 
3   Copyright (C) Nintendo.  All rights reserved.
4 
5   These coded instructions, statements, and computer programs contain
6   proprietary information of Nintendo of America Inc. and/or Nintendo
7   Company Ltd., and are protected by Federal copyright law.  They may
8   not be disclosed to third parties or copied or duplicated in any form,
9   in whole or in part, without the prior written consent of Nintendo.
10 
11  *---------------------------------------------------------------------------*/
12 
13 #ifndef NN_SAVE_SAVE_TYPES_H_
14 #define NN_SAVE_SAVE_TYPES_H_
15 
16 typedef s32 SAVEStatus;
17 
18 #define SAVE_STATUS_OK               FS_STATUS_OK
19 #define SAVE_STATUS_NOT_FOUND        FS_STATUS_NOT_FOUND
20 #define SAVE_STATUS_DEVICE_FULL      FS_STATUS_STORAGE_FULL // SAVE_STATUS_DEVICE_FULL is deprecated. Instead, use SAVE_STATUS_STORAGE_FULL.
21 #define SAVE_STATUS_STORAGE_FULL     FS_STATUS_STORAGE_FULL
22 #define SAVE_STATUS_FATAL_ERROR      FS_STATUS_FATAL_ERROR
23 
24 #define SAVE_STATUS_BUFFER_TOO_SHORT (FS_STATUS_FATAL_ERROR - 1)
25 
26 #endif // NN_SAVE_SAVE_TYPES_H_
27