1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_ResParticleSet.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_GFX_RESPARTICLESET_H_ 19 #define NW_GFX_RESPARTICLESET_H_ 20 21 #include <nw/ut/ut_ResUtil.h> 22 #include <nw/gfx/res/gfx_ResSceneObject.h> 23 #include <nw/gfx/res/gfx_ResParticleCollection.h> 24 #include <nw/gfx/res/gfx_ResParticleShape.h> 25 #include <nw/gfx/res/gfx_ResParticleInitializer.h> 26 #include <nw/gfx/res/gfx_ResParticleUpdater.h> 27 #include <nw/gfx/res/gfx_ResParticleShapeBuilder.h> 28 #include <nw/gfx/res/gfx_ResTypeInfo.h> 29 30 namespace nw { 31 namespace gfx { 32 namespace res { 33 34 typedef ut::ResArrayClass<ResParticleInitializer>::type::iterator ResParticleInitializerArrayIterator; 35 typedef ut::ResArrayClass<const ResParticleInitializer>::type::const_iterator ResParticleInitializerArrayConstIterator; 36 typedef ut::ResArrayClass<ResParticleInitializer>::type ResParticleInitializerArray; 37 typedef ut::ResArrayClass<const ResParticleInitializer>::type ResParticleInitializerArrayConst; 38 39 typedef ut::ResArrayClass<ResParticleUpdater>::type::iterator ResParticleUpdaterArrayIterator; 40 typedef ut::ResArrayClass<const ResParticleUpdater>::type::const_iterator ResParticleUpdaterArrayConstIterator; 41 typedef ut::ResArrayClass<ResParticleUpdater>::type ResParticleUpdaterArray; 42 typedef ut::ResArrayClass<const ResParticleUpdater>::type ResParticleUpdaterArrayConst; 43 44 //! @details :private 45 struct ResParticleSetData : public ResSceneNodeData 46 { 47 nw::ut::Offset toParticleCollection; 48 nw::ut::ResS32 m_ParticleInitializersTableCount; 49 nw::ut::Offset toParticleInitializersTable; 50 nw::ut::ResS32 m_ParticleUpdatersTableCount; 51 nw::ut::Offset toParticleUpdatersTable; 52 nw::ut::Offset toParticleShapeBuilder; 53 nw::ut::ResS32 m_ParticleShapeIndex; 54 nw::ut::ResU32 m_ParticleSetPriority; 55 nw::ut::ResBool m_IsForceWorld; 56 nw::ut::ResBool m_IsBufferFlushEnabled; 57 nw::ut::ResBool m_IsInheritParentVelocity; 58 }; 59 60 61 //-------------------------------------------------------------------------- 62 //! @brief パーティクルセットを表すバイナリリソースクラスです。 63 //-------------------------------------------------------------------------- 64 class ResParticleSet : public ResSceneNode 65 { 66 public: 67 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleSet) }; 68 enum { SIGNATURE = NW_RES_SIGNATURE32('PSET') }; 69 70 NW_RES_CTOR_INHERIT( ResParticleSet, ResSceneNode ) 71 72 NW_RES_FIELD_CLASS_DECL( ResParticleCollection, ParticleCollection ) // GetParticleCollection() 73 NW_RES_FIELD_CLASS_LIST_DECL( ResParticleInitializer, ParticleInitializers ) // GetParticleInitializers(int idx), GetParticleInitializersCount() 74 NW_RES_FIELD_CLASS_LIST_DECL( ResParticleUpdater, ParticleUpdaters ) // GetParticleUpdaters(int idx), GetParticleUpdatersCount() 75 NW_RES_FIELD_CLASS_DECL( ResParticleShapeBuilder, ParticleShapeBuilder ) // GetParticleShpaBuilder() 76 NW_RES_FIELD_PRIMITIVE_DECL( s32, ParticleShapeIndex) // GetParticleShapeIndex() 77 NW_RES_FIELD_PRIMITIVE_DECL( u32, ParticleSetPriority) // GetParticleSetPriority() 78 NW_RES_FIELD_PRIMITIVE_DECL( bool, IsForceWorld) // GetIsForceWorld() 79 NW_RES_FIELD_PRIMITIVE_DECL( bool, IsBufferFlushEnabled) // GetIsBufferFlushEnabled() 80 NW_RES_FIELD_PRIMITIVE_DECL( bool, IsInheritParentVelocity) // GetIsInheritParentVelocity() 81 82 void Setup(); 83 }; 84 typedef nw::ut::ResArrayPatricia<ResParticleSet>::type ResParticleSetArray; 85 86 } // namespace res 87 } // namespace gfx 88 } // namespace nw 89 90 #endif // NW_GFX_RESPARTICLESET_H_ 91