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Searched defs:OSCachedToPhysical (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2/build/libraries/gd/src/
DGDTexture.c55 #define OSCachedToPhysical(caddr) ((u32)((u8*)(caddr) - (0x80000000))) macro
DGDGeometry.c56 #define OSCachedToPhysical(caddr) ((u32)((u8*)(caddr) - (0x80000000))) macro
/RvlSDK-3.2/include/revolution/
Dos.h532 #define OSCachedToPhysical(caddr) ((u32) ((u8*)(caddr) - OS_BASE_CACHED)) macro