1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     math_Types.cpp
4 
5   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 24870 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/math.h>
17 
18 #include <nn/math/math_Types.h>
19 #include <nn/types.h>
20 
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Types.ipp>
23 #include <nn/math/ARMv6/inline/math_Types.ipp>
24 #endif
25 
26 
27 namespace nn {
28 namespace math {
29 namespace ARMv6 {
30 
31 #include <nn/hw/ARM/code32.h>
32 
33 NN_FUNC_ATTR_PRIVATE_SECTION
34 asm MTX33*
MTX34ToMTX33Asm(MTX33 *,const MTX34 *)35 MTX34ToMTX33Asm(MTX33* , const MTX34* )
36 {
37     VLDMIA      r1,{s0-s11}         // The entire pM matrix is put in the [S0-S11] registers
38     MOV         r2,r0
39 
40     VSTMIA      r2!,{s0-s2}         // Store result
41     VSTMIA      r2!,{s4-s6}         // Store result
42     VSTMIA      r2,{s8-s10}         // Store result
43 
44     BX          lr                  // Return
45 }
46 
47 NN_FUNC_ATTR_PRIVATE_SECTION
MTX43TransposeAsm(MTX34 *,const MTX43 *)48 asm MTX34* MTX43TransposeAsm(MTX34* , const MTX43* )
49 {
50     VLDR.F32    s0,[r1,#0*12+0*4]
51     VLDR.F32    s1,[r1,#1*12+0*4]
52     VLDR.F32    s2,[r1,#2*12+0*4]
53     VLDR.F32    s3,[r1,#3*12+0*4]
54     VLDR.F32    s4,[r1,#0*12+1*4]
55     VLDR.F32    s5,[r1,#1*12+1*4]
56     VLDR.F32    s6,[r1,#2*12+1*4]
57     VLDR.F32    s7,[r1,#3*12+1*4]
58     VLDR.F32    s8,[r1,#0*12+2*4]
59     VLDR.F32    s9,[r1,#1*12+2*4]
60     VLDR.F32    s10,[r1,#2*12+2*4]
61     VLDR.F32    s11,[r1,#3*12+2*4]
62 
63     VSTMIA      r0,{s0-s11}         // Store result
64     BX          lr                  // Return
65 }
66 
67 NN_FUNC_ATTR_PRIVATE_SECTION
MTX34TransposeAsm(MTX43 *,const MTX34 *)68 asm MTX43* MTX34TransposeAsm(MTX43*, const MTX34*)
69 {
70     VLDR.F32    s0,[r1,#0*16+0*4]
71     VLDR.F32    s1,[r1,#1*16+0*4]
72     VLDR.F32    s2,[r1,#2*16+0*4]
73 
74     VLDR.F32    s3,[r1,#0*16+1*4]
75     VLDR.F32    s4,[r1,#1*16+1*4]
76     VLDR.F32    s5,[r1,#2*16+1*4]
77 
78     VLDR.F32    s6,[r1,#0*16+2*4]
79     VLDR.F32    s7,[r1,#1*16+2*4]
80     VLDR.F32    s8,[r1,#2*16+2*4]
81 
82     VLDR.F32    s9,[r1,#0*16+3*4]
83     VLDR.F32    s10,[r1,#1*16+3*4]
84     VLDR.F32    s11,[r1,#2*16+3*4]
85 
86     VSTMIA      r0,{s0-s11}         // Store result
87     BX          lr                  // Return
88 }
89 
90 #include <nn/hw/ARM/codereset.h>
91 
92 
93 }  // namespace ARMv6
94 }  // namespace math
95 }  // namespace nn
96 
97 
98