1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: GuiLabel.cpp
4
5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Rev: 46365 $
14 *---------------------------------------------------------------------------*/
15
16 #include "GuiLabel.h"
17
18 namespace scene
19 {
20
21 // Constructor.
Label(u32 id,s32 x,s32 y,u32 width,u32 height,const wchar_t * pText,void * pExtraData,f32 fontScale)22 Label::Label(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText, void* pExtraData, f32 fontScale)
23 : ControlBase(CONTROL_TYPE_LABEL, id, x, y, width, height, pText, pExtraData, fontScale)
24 {
25 m_textAlign = TEXT_ALIGN_LEFT;
26 m_borderWidth = 0.0f;
27 m_state = CONTROL_STATE_DEFAULT;
28
29 // Font color
30 m_textColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(192, 192, 192, 255);
31 m_textColors[CONTROL_STATE_DISABLED] = nn::util::Color8( 32, 32, 32, 255);
32
33 // Border color
34 m_borderColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(0, 0, 0, 0);
35 m_borderColors[CONTROL_STATE_DISABLED] = nn::util::Color8(0, 0, 0, 0);
36 }
37
38 // Destructor.
~Label()39 Label::~Label()
40 {
41 }
42
43 // Processing when pressed with the stylus
OnPenDown()44 void Label::OnPenDown()
45 {
46 // Does nothing
47 }
48
49 // Processing when the stylus is lifted
OnPenUp(bool isIn)50 void Label::OnPenUp(bool isIn)
51 {
52 (void)isIn;
53 }
54
55 // Processing when sliding with the stylus
OnPenSlide(bool isIn)56 void Label::OnPenSlide(bool isIn)
57 {
58 (void)isIn;
59 }
60
61 // Processing when tapped with the stylus
OnPenTouch()62 void Label::OnPenTouch()
63 {
64 }
65
66 // Processing during rendering
OnDraw()67 void Label::OnDraw()
68 {
69 // Renderer
70 demo::RenderSystemDrawing* pRenderSystem = scene::GetRenderSystem();
71 // Text writer
72 TextWriter* pTextWriter = scene::GetTextWriter();
73
74 // Border
75 if (m_borderWidth >= 0.0f)
76 {
77 nn::util::FloatColor color = m_borderColors[m_state];
78
79 // Render the box
80 pRenderSystem->SetColor(color.r, color.g, color.b, color.a);
81 scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth);
82 }
83
84 // Text
85 if (m_textLength > 0)
86 {
87 nn::util::Color8 color = m_textColors[m_state];
88 // Scale settings
89 pTextWriter->SetFontScale(m_TextScale);
90
91 // Text render position
92 s32 tx = CalculateTextX(2, 0);
93 s32 ty = CalculateTextY(0);
94
95 // Render text
96 pTextWriter->SetTextColor(color.r, color.g, color.b);
97 pTextWriter->PutString(tx, ty, m_pText);
98 }
99 }
100
101 }
102